Town (Glass Maker)Expert glassware represents form and function in perfect harmony.
Although it occurs naturally the first man-made glass was probably produced in Egypt around 3500BC. Along with pottery, it was easily available and cheaply made by melting silica sand. The technique of blowing glass was discovered in the 1st century BC and following the Roman conquest of Egypt in 27BC it became widespread. It is estimated that over 13 billion items of glassware were produced during the seven centuries that Rome held sway over Mediterranean. It was used for everything from oil lamps to storage jars, plates and perfume bottles, but was also used for decoration and ornaments.
Glass Level 0
Building NameTown (Glass Maker)
Effects-4 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
+12% research rate (this_faction)
120 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
|Recruitable Units Lv. 0|
|No.||Unit||Sol.||Costom Cost||Recru. Cost||Unkeep Cost||Ship HP.||Ship Spd.||Msl. Dmg.||Rng.||Sht. /min||Amo.||Mle. Atk.||Mle. Dmg.||Chg.||Mle. Def.||Arm.||HP.||Mor.|
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Youthful courage and desire for glory make up for any shortcomings in axe-skill.