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Settlement (Trench Mine) RomeRome Gold Level 2

Settlement (Trench Mine)

Open-pit mining enables the land to be easily milked of its resources.

Gold has attracted and fascinated humans since it was first found as a deposit in mountain rivers. As a malleable metal it can be made into virtually anything decorative from jewellery to armour plating, yet its softness makes it useless for tools or weaponry. It is also relatively simple to extract gold from rock as it is pure and easily distinguishable. Initially Rome and Greece had only small deposits but through their conquests gained access to greater supplies. Slaves would toil over six hundred feet below ground in mines that were exploited until they collapsed. The Greeks prized gold so highly that they attempted to turn base metals into gold, an ‘art’ known as alchemy.

Gold

Village (Gold Mine)
Village (Gold Mine)
(rome_gold_1)
Gold Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(rome_gold_2)
Gold Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(rome_gold_3)
Gold Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_gold_4)
Gold Level 3
Settlement (Trench Mine)

Building Name

Settlement (Trench Mine)

Level Name

rome_gold_2

Building Chain

Gold

Building Level

2

Create Time

3

Create Cost

3400

Effects

400 wealth from mining (industry) (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Hastati
160 Hastati
Hastati
(Rom_Hastati)
Melee Infantry
160 Legionaries
160 Legionaries
Legionaries
(Rom_Legionaries)
Melee Infantry
160 Legionary Cohort
160 Legionary Cohort
Legionary Cohort
(Rom_Legionary_Cohort)
Melee Infantry
160 Rorarii
160 Rorarii
160 Rorarii
160 Rorarii
160 Rorarii
Rorarii
(Rom_Rorarii)
Spear Infantry
120 Velites
Velites
(Rom_Velites)
Missile Infantry
160 Vigiles
Vigiles
(Rom_Vigiles)
Spear Infantry
40 War Dogs
War Dogs
(Rom_War_Dogs)
Special

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 330 330 28 70 7 18 5 23 3 31 52 50 20
2
160 Rorarii
Melee Infantry / Spear Infantry / (Rom_Rorarii)
Rorarii
The spear-armed Rorarii can quickly reach a crisis point in battle.
160 280 250 16 29 11 58 63 65 30
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