menu
HomeHome / Divide et Impera / Roma / Buildings / Minor Settlement (Wine) Buildings
Roma Roma Buildings

Minor Settlement (Wine) Buildings




Minor Settlement (Wine)

Roman Hamlet (Wine)
Roman Village (Wine)
Roman Small Town (Wine)
Roman Town (Wine)
Minor Settlement (Wine)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Roman Hamlet (Wine) Minor Settlement (Wine) Level 1
Roman Hamlet (Wine)
Communities thrive and grow on common ground and interests.
4 1650 168 wealth from farming (agriculture) (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
10 wine (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Roman Village (Wine) Minor Settlement (Wine) Level 2
Roman Village (Wine)
Beyond the grandeur, the Roman world is one of villages, not great cities.
6 2400 -2 food (this_region)
254 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+1 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
25 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Roman Small Town (Wine) Minor Settlement (Wine) Level 3
Roman Small Town (Wine)
Small towns breed ambitious men.
10 3450 -4 food (this_region)
338 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
60 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Roman Town (Wine) Minor Settlement (Wine) Level 4
Roman Town (Wine)
Wherever there is a town, there is the Roman world.
16 5940 -8 food (this_region)
423 wealth from farming (agriculture) (this_building)
+3 growth per turn (this_province)
+2 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
120 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+2 public order (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Facebook