Minor Settlement (Wine) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement (Wine) Level 1
Roman Hamlet (Wine)
Communities thrive and grow on common ground and interests.
|
4 |
1650 |
168 wealth from farming (agriculture) (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
10 wine (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
|
|
|
2 |
|
Minor Settlement (Wine) Level 2
Roman Village (Wine)
Beyond the grandeur, the Roman world is one of villages, not great cities.
|
6 |
2400 |
-2 food (this_region)
254 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+1 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
25 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
3 |
|
Minor Settlement (Wine) Level 3
Roman Small Town (Wine)
Small towns breed ambitious men.
|
10 |
3450 |
-4 food (this_region)
338 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
60 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
4 |
|
Minor Settlement (Wine) Level 4
Roman Town (Wine)
Wherever there is a town, there is the Roman world.
|
16 |
5940 |
-8 food (this_region)
423 wealth from farming (agriculture) (this_building)
+3 growth per turn (this_province)
+2 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
120 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+2 public order (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|