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Minor Settlement (Market) Buildings




Minor Settlement (Market)

Roman Hamlet
Civil Settlement
Civil Town
Civil Colonia
Farming Settlement
Farming Town
Farming Colonia
Market Settlement
Market Town
Market Colonia
Minor Settlement (Market)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Roman Hamlet Minor Settlement (Market) Level 1
Roman Hamlet
Communities thrive and grow on common ground and interests.
4 1800 +1% wealth from all sources (regions_in_this_province)
114 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Market Settlement Minor Settlement (Market) Level 2
Market Settlement
Wine breeds friendship, just as grain brings profit.
6 2700 -1 food (this_region)
+3% wealth from all commerce (regions_in_this_province)
150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.1% 1st and 2nd Class (this_building)
+0.7% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Farming Settlement Minor Settlement (Market) Level 2
Farming Settlement
No sight can bring such joy as an orchard in bloom.
6 2700 -1 food (this_region)
338 wealth from farming (agriculture) (this_building)
+3% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 2nd and 3rd Class (this_building)
+0.1% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Civil Settlement Minor Settlement (Market) Level 2
Civil Settlement
"Here, in the shade - it's the perfect spot for a temple to Jupiter."
6 2700 -1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
150 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-2% upkeep for all land units (local armies)
+10 line of sight across borders (this_region)
+0.7% 1st and 2nd Class (this_building)
+0.1% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
5 Roman Village Minor Settlement (Market) Level 2
Roman Village
Beyond the grandeur, the Roman world is one of villages, not great cities.
6 2700 -2 food (this_region)
+8% wealth from all sources (regions_in_this_province)
225 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
6 Market Town Minor Settlement (Market) Level 3
Market Town
"The finest sausages in all of Brundisium, made to our secret recipe!"
10 3900 -4 food (this_region)
+6% wealth from all commerce (regions_in_this_province)
225 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st and 2nd Class (this_building)
+1% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
7 Farming Town Minor Settlement (Market) Level 3
Farming Town
Competition is the meadow in which profits flourish.
10 3900 -2 food (this_region)
507 wealth from farming (agriculture) (this_building)
+6% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1% 2nd and 3rd Class (this_building)
+0.5% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
8 Civil Town Minor Settlement (Market) Level 3
Civil Town
Three Senatorial visits in a month! Nice to see Rome has noticed us at last."
10 3900 -4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
225 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+2 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-5% upkeep for all land units (local armies)
+10 line of sight across borders (this_region)
+1% 1st and 2nd Class (this_building)
+0.5% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
9 Roman Small Town Minor Settlement (Market) Level 3
Roman Small Town
Small towns breed ambitious men.
10 3900 -4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
282 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
10 Farming Colonia Minor Settlement (Market) Level 4
Farming Colonia
"You want a taste of the underworld? Visit the cattle sheds at noon."
16 6300 -3 food (this_region)
675 wealth from farming (agriculture) (this_building)
+9% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1.5% 2nd and 3rd Class (this_building)
+0.7% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
11 Civil Colonia Minor Settlement (Market) Level 4
Civil Colonia
"And how do we attract scholars without a library? Perhaps it's time to raise the taxes..."
16 6300 -8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+3 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-7% upkeep for all land units (local armies)
+10 line of sight across borders (this_region)
+1.5% 1st and 2nd Class (this_building)
+0.7% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
12 Roman Town Minor Settlement (Market) Level 4
Roman Town
Wherever there is a town, there is the Roman world.
16 6300 -6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+6% tax rate (this_province)
Romanisation Edict:
+2 conversion to Latin culture (this_province)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
13 Market Colonia Minor Settlement (Market) Level 4
Market Colonia
As a town grows it develops expensive new appetites, and there's always a seller.
16 6300 -6 food (this_region)
+9% wealth from all commerce (regions_in_this_province)
300 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st and 2nd Class (this_building)
+1.5% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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