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Minor Settlement (Timber) Buildings




Minor Settlement (Timber)

Roman Hamlet (Timber)
Roman Village (Timber)
Roman Small Town (Timber)
Roman Town (Timber)
Fortified Timber Camp
Timber Trade Camp
Minor Settlement (Timber)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Roman Hamlet (Timber) Minor Settlement (Timber) Level 1
Roman Hamlet (Timber)
Communities thrive and grow on common ground and interests.
4 1650 168 wealth from manufacturing (industry) (this_building)
+2% wealth from industry (all regions)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 timber (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Roman Village (Timber) Minor Settlement (Timber) Level 2
Roman Village (Timber)
Beyond the grandeur, the Roman world is one of villages, not great cities.
6 2400 -2 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+5% wealth from industry (all regions)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Roman Small Town (Timber) Minor Settlement (Timber) Level 3
Roman Small Town (Timber)
Small towns breed ambitious men.
10 3450 -4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (all regions)
+3 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
60 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Timber Trade Camp Minor Settlement (Timber) Level 4
Timber Trade Camp
People come from the entire province to buy and trade for timber here.
16 6000 -6 food (this_region)
563 wealth from manufacturing (industry) (this_building)
+25% wealth from industry (all regions)
+4 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
150 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+4% tax rate (this_province)
Commercial Stimulation Edict:
+8% wealth from industry buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
5 Fortified Timber Camp Minor Settlement (Timber) Level 4
Fortified Timber Camp
This timber camp has been fortified and reinforced for protection.
16 6000 -7 food (this_region)
338 wealth from manufacturing (industry) (this_building)
+15% wealth from industry (all regions)
+2 growth per turn (this_province)
-9 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
Bread and Games Edict:
+1 ship building capacity (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
6 Roman Town (Timber) Minor Settlement (Timber) Level 4
Roman Town (Timber)
Wherever there is a town, there is the Roman world.
16 5760 -6 food (this_region)
675 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (all regions)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+1 ship building capacity (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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