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Minor Settlement (Olive Oil) Buildings




Minor Settlement (Olive Oil)

Roman Hamlet (Olive Oil)
Roman Village (Olive Oil)
Roman Small Town (Olive Oil)
Roman Town (Olive Oil)
Minor Settlement (Olive Oil)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Roman Hamlet (Olive Oil) Minor Settlement (Olive Oil) Level 1
Roman Hamlet (Olive Oil)
Communities thrive and grow on common ground and interests.
4 1500 1 food (this_region)
135 wealth from farming (agriculture) (this_building)
+2% wealth from agriculture (all regions)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 olive oil (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Roman Village (Olive Oil) Minor Settlement (Olive Oil) Level 2
Roman Village (Olive Oil)
Beyond the grandeur, the Roman world is one of villages, not great cities.
6 2100 2 food (this_region)
168 wealth from farming (agriculture) (this_building)
+4% wealth from agriculture (all regions)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Roman Small Town (Olive Oil) Minor Settlement (Olive Oil) Level 3
Roman Small Town (Olive Oil)
Small towns breed ambitious men.
10 2700 3 food (this_region)
203 wealth from farming (agriculture) (this_building)
+6% wealth from agriculture (all regions)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
60 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Roman Town (Olive Oil) Minor Settlement (Olive Oil) Level 4
Roman Town (Olive Oil)
Wherever there is a town, there is the Roman world.
16 4500 4 food (this_region)
237 wealth from farming (agriculture) (this_building)
+7% wealth from agriculture (all regions)
+3 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+3% wealth generated by all commerce buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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