Minor Settlement (Fish) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement (Fish) Level 1
Roman Hamlet
Communities thrive and grow on common ground and interests.
|
4 |
1500 |
1 food (this_region)
86 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
10 fish (this_building)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+10 line of sight across borders (this_region)
|
|
|
2 |
|
Minor Settlement (Fish) Level 2
Roman Village
Beyond the grandeur, the Roman world is one of villages, not great cities.
|
6 |
1950 |
3 food (this_region)
118 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
25 fish (this_building)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
3 |
|
Minor Settlement (Fish) Level 3
Roman Small Town
Small towns breed ambitious men.
|
10 |
2850 |
5 food (this_region)
153 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
60 fish (this_building)
+1 army recruitment capacity (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
4 |
|
Minor Settlement (Fish) Level 4
Roman Town
Wherever there is a town, there is the Roman world.
|
16 |
5040 |
7 food (this_region)
186 wealth from maritime commerce (this_building)
+3 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
1 food (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
120 fish (this_building)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|