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Roma Roma Buildings

Minor Settlement (Fish) Buildings




Minor Settlement (Fish)

Roman Hamlet
Roman Village
Roman Small Town
Roman Town
Minor Settlement (Fish)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Roman Hamlet Minor Settlement (Fish) Level 1
Roman Hamlet
Communities thrive and grow on common ground and interests.
4 1500 1 food (this_region)
86 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
10 fish (this_building)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+10 line of sight across borders (this_region)
2 Roman Village Minor Settlement (Fish) Level 2
Roman Village
Beyond the grandeur, the Roman world is one of villages, not great cities.
6 1950 3 food (this_region)
118 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
25 fish (this_building)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Roman Small Town Minor Settlement (Fish) Level 3
Roman Small Town
Small towns breed ambitious men.
10 2850 5 food (this_region)
153 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
60 fish (this_building)
+1 army recruitment capacity (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Roman Town Minor Settlement (Fish) Level 4
Roman Town
Wherever there is a town, there is the Roman world.
16 5040 7 food (this_region)
186 wealth from maritime commerce (this_building)
+3 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
1 food (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
120 fish (this_building)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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