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Roma Roma Buildings

Public Field Buildings




Public Field

Ager Publicus
Municipium
Colonia (Small)
Colonia (Large)
Auditorium
Theatre
Stadium
Stationis Vigilum
Praesidium Urbis
Fortified Garrison
Medicus
Valetudinarium
Trader
Large Market
Public Field
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ager Publicus Public Field Level 1
Ager Publicus
Open ground is an opportunity for the wise.
2 1800 +1 growth per turn (this_province)
+2 public order per turn (this_province)
+0.1% 2nd Class Citizen (this_building)
2 Municipium Public Field Level 2
Municipium
A small outpost for your citizens to establish their presence.
6 3300 +0.5% empire maintenance (this_faction)
-4 food (this_region)
+1 public order per turn (this_province)
+0.5% 3rd Class Citizen (this_building)
-0.5% Foreigner Population (this_building)
+1% 1st and 2nd Class (this_building)
3 Auditorium Public Field Level 2
Auditorium
Painstaking geometric design produces flawless acoustics.
6 3600 -1 food (this_region)
120 wealth from entertainment (culture) (this_building)
+3 public order per turn (this_province)
+0.4% Foreigner Population (this_building)
4 Trader Public Field Level 2
Trader
Commerce is the heart of any empire.
6 2550 +10% wealth from all commerce (regions_in_this_province)
60 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+4% tariff income from trade agreements (this_faction)
+0.3% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
5 Medicus Public Field Level 2
Medicus
Herbs, knowledge and guidance from the gods.
6 2550 +2 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)
+4% unit replenishment (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
6 Stationis Vigilum Public Field Level 2
Stationis Vigilum
Vigilance against the enemy from without and within.
6 2550 -2 growth per turn (this_province)
+2 security against all agent actions (attribute bonus) (this_province)
+4 public order per turn (this_province)
-5% upkeep for all land units (local armies)
+15 line of sight across borders (this_region)
+0.1% 1st and 2nd Class (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
7 Large Market Public Field Level 3
Large Market
The exchange of goods and ideas benefits all.
10 4050 +0.5% empire maintenance (this_faction)
+20% wealth from all commerce (regions_in_this_province)
120 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-6 public order(squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
+0.5% 2nd Class Citizen (this_building)
+0.4% Foreigner Population (this_building)
8 Valetudinarium Public Field Level 3
Valetudinarium
A spiritual and intellectual center of health and wisdom.
10 4050 +0.5% empire maintenance (this_faction)
+4 growth per turn (this_province)
+6 public order per turn (sanitation) (this_province)
+6% unit replenishment (regions_in_this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
9 Praesidium Urbis Public Field Level 3
Praesidium Urbis
A larger presence of our troops will deter our foe.
10 4050 +0.5% empire maintenance (this_faction)
-4 growth per turn (this_province)
+4 security against all agent actions (attribute bonus) (this_province)
+6 public order per turn (this_province)
+1 siege hold-out time (this_region)
-8% upkeep for all land units (local armies)
+15 line of sight across borders (this_region)
+0.2% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
10 Colonia (Small) Public Field Level 3
Colonia (Small)
A larger symbol of your culture's prevalence in the region
10 5400 +1% empire maintenance (this_faction)
-8 food (this_region)
+2 public order per turn (this_province)
+1% 3rd Class Citizen (this_building)
-1% Foreigner Population (this_building)
+2% 1st and 2nd Class (this_building)
11 Theatre Public Field Level 3
Theatre
Most places stock goods, but the theatre sells emotion.
10 7800 -2 food (this_region)
250 wealth from entertainment (culture) (this_building)
+5 public order per turn (this_province)
+0.7% Foreigner Population (this_building)
12 Fortified Garrison Public Field Level 4
Fortified Garrison
The glory of Roma shall be spread to the farthest reaches of the world.
16 16200 +1% empire maintenance (this_faction)
-6 growth per turn (this_province)
+8 security against all agent actions (attribute bonus) (this_province)
+8 public order per turn (this_province)
+2 siege hold-out time (this_region)
-12% upkeep for all land units (local armies)
+15 line of sight across borders (this_region)
+0.3% 1st and 2nd Class (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
13 Colonia (Large) Public Field Level 4
Colonia (Large)
Supplanting local customs and cultures, this community spreads your prestige.
16 14400 +1.5% empire maintenance (this_faction)
-12 food (this_region)
+3 public order per turn (this_province)
+1.5% 3rd Class Citizen (this_building)
-1.5% Foreigner Population (this_building)
+3% 1st and 2nd Class (this_building)
14 Stadium Public Field Level 4
Stadium
Happy people make rulers safe, and stadiums make happy people.
16 13158 -3 food (this_region)
400 wealth from entertainment (culture) (this_building)
+7 public order per turn (this_province)
+1% Foreigner Population (this_building)
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