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Ancient Capital Buildings




Ancient Capital

Rhodos (Occupied)
Rhodos (Occupied)
Fortified Rhodos (Occupied)
Fortified Rhodos (Occupied)
Commercial Rhodos (Occupied)
Rhodos (Occupied)
Rhodos (Occupied)
Fortified Rhodos (Occupied)
Commercial Rhodos (Occupied)
Rhodos (Occupied)
Commercial Rhodos (Occupied)
Fortified Rhodos (Occupied)
Commercial Rhodos (Occupied)
Rhodos (Occupied)
Ancient Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Rhodos (Occupied) Ancient Capital Level 1
Rhodos (Occupied)
Strategic Hellenistic capital.
4 2250 +1% wealth from all sources (regions_in_this_province)
85 wealth from subsistence (this_building)
200 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Rhodos (Occupied) Ancient Capital Level 2
Rhodos (Occupied)
Strategic Hellenistic capital.
6 3900 -2 food (this_region)
+8% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
300 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Rhodos (Occupied) Ancient Capital Level 3
Rhodos (Occupied)
Strategic Hellenistic capital.
10 6450 -4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
422 wealth from subsistence (this_building)
400 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Commercial Rhodos (Occupied) Ancient Capital Level 3
Commercial Rhodos (Occupied)
Strategic Hellenistic capital, focused on trade and wealth.
10 6800 -4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
420 wealth from subsistence (this_building)
450 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
5 Fortified Rhodos (Occupied) Ancient Capital Level 3
Fortified Rhodos (Occupied)
Strategic Hellenistic capital, fortified and prepared.
10 6800 -4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
350 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
6 Rhodos (Occupied) Ancient Capital Level 4
Rhodos (Occupied)
Strategic Hellenistic capital.
16 12600 -6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
480 wealth from subsistence (this_building)
500 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
7 Commercial Rhodos (Occupied) Ancient Capital Level 4
Commercial Rhodos (Occupied)
Strategic Hellenistic capital, focused on trade and wealth.
16 14400 -6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
550 wealth from subsistence (this_building)
550 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
8 Fortified Rhodos (Occupied) Ancient Capital Level 4
Fortified Rhodos (Occupied)
Strategic Hellenistic capital, fortified and prepared.
16 14400 -6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
450 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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