menu
HomeHome / Divide et Impera / Roma / Buildings / Vigiles Urbani
Vigiles Urbani RomaRoma Sanitation Level 4

Vigiles Urbani

Fire and crime must be guarded against at all times.

Water storage was a basic but essential part of life in Roman cities. Growing populations needed a constant supply of water. A reserve could be held, in case of fire or drought, in tanks placed along the aqueducts. Fire was a common threat in the ancient world. As many buildings were poorly made, watches were organised to prevent them. The Vigiles Urbani of Rome were a force consisting of armed citizens, equipped both to fight fires and patrol urban areas. They were not always successful: the great fire of AD64 burned for six days and destroyed a large part of Rome. As well as firewatching, the Vigiles were also used at night to keep civil order and stop sabotage or criminal activity.

Sanitation

Aqueduct
Aqueduct
(rom_ROMAN_water_1)
Sanitation Level 0
Fountains
Fountains
(rom_ROMAN_water_bath_2)
Sanitation Level 1
Public Baths
Public Baths
(rom_ROMAN_water_bath_3)
Sanitation Level 2
Thermae
Thermae
(rom_ROMAN_water_bath_4)
Sanitation Level 3
Water Tank
Water Tank
(rom_ROMAN_water_firefighter_2)
Sanitation Level 1
Fire Watch
Fire Watch
(rom_ROMAN_water_firefighter_3)
Sanitation Level 2
Vigiles Urbani
Vigiles Urbani
(rom_ROMAN_water_firefighter_4)
Sanitation Level 3
Latrines
Latrines
(rom_ROMAN_water_sanitation_2)
Sanitation Level 1
Sewers
Sewers
(rom_ROMAN_water_sanitation_3)
Sanitation Level 2
Cloaca
Cloaca
(rom_ROMAN_water_sanitation_4)
Sanitation Level 3
Cloaca Maxima
Cloaca Maxima
(rom_ROMAN_water_sanitation_5)
Sanitation Level 4
Vigiles Urbani

Building Name

Vigiles Urbani

Level Name

rom_ROMAN_water_firefighter_4

Building Chain

Sanitation

Building Level

4

Create Time

16

Create Cost

5220

Require Resource

Lead
Lead

Require Technology

Moulded Architecture
Moulded Architecture

Effects

+20% wealth from agriculture (regions_in_this_province)
+6 security against all agent actions (attribute bonus) (this_province)
+7 public order per turn (sanitation) (this_province)
+3 experience for all new agents (this_province)
+2 siege hold-out time (this_region)
Bread and Games Edict:
+1 growth per turn (this_province)
+0.3% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Disqus
Facebook