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Harbour RomaRoma Port Level 2

Harbour

When ships can find safe haven, the people will prosper.

Any port needs a safe anchorage and a harbour where cargoes are manhandled onto ships. Greeks and Romans had different approaches: the Greeks adapted to the local environment, while Romans tended to bend nature to their wills. This is clear in their harbour designs. As the Roman Empire grew, harbours had to be built as disembarkation points, sometimes in areas where there was no natural inlet, bay or easy landing spot. In such cases Roman engineers set out to remake the coastline, and they created artificial harbours for their ships. Using wood, concrete and huge stone blocks, they built dams, piers, wharfs, sea walls and even artificial islands to protect harbours. Trajan’s extraordinary harbour at Centumcellae had a large basin dug into the shoreline of the River Tiber, all enclosed by huge walls. It was also connected by canal to Ostia further down the river.

Port

Port
Port
(rom_ROMAN_port_minor_1)
Port Level 0
Fishing Port
Fishing Port
(rom_ROMAN_port_minor_food_2)
Port Level 1
Fishmongers
Fishmongers
(rom_ROMAN_port_minor_food_3)
Port Level 2
Shipwright
Shipwright
(rom_ROMAN_port_minor_small_military_2)
Port Level 1
Docks
Docks
(rom_ROMAN_port_minor_small_military_3)
Port Level 2
Harbour
Harbour
(rom_ROMAN_port_minor_trade_2)
Port Level 1
Trading Port
Trading Port
(rom_ROMAN_port_minor_trade_3)
Port Level 2
Harbour

Building Name

Harbour

Level Name

rom_ROMAN_port_minor_trade_2

Building Chain

Port

Building Level

2

Create Time

6

Create Cost

2850

Effects

90 wealth from local commerce (this_building)
180 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +100 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Leves Classiarii
80 Raiding Hemiolia - Leves Classiarii
Raiding Hemiolia - Leves Classiarii
(Rom_Raiding_Hemolia_GAR)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Bireme - Classiarii
Light Ship / Melee Ship / (Rom_Assault_Bireme)
Assault Bireme - Classiarii
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(Roman Marines)

60 938 938 501 4 24 10 13 79 14 22 65
2
60 Assault Bireme - Legionarii Classici
Light Ship / Melee Ship / (Rom_Assault_Bireme_Late)
Assault Bireme - Legionarii Classici
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(Roman Legionary Marines)

60 938 938 501 4 31 10 11 75 16 24 65
3
100 Pursuit Trihemiolia - Leves Classiarii
Light Ship / Missile Ship / (Rom_Pursuit_Hemolia)
Pursuit Trihemiolia - Leves Classiarii
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Roman Levy Marines)

100 812 812 585 4 14 85 7 10 13 7 8 47 1 20 40
4
100 Pursuit Trihemiolia - Cohors Nauticorum
Light Ship / Missile Ship / (Rom_Pursuit_Hemolia_Late)
Pursuit Trihemiolia - Cohors Nauticorum
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Roman Auxiliary Marines)

100 812 812 585 4 15 90 8 10 23 10 11 51 12 22 55
5
80 Raiding Hemiolia - Leves Classiarii
Light Ship / Missile Ship / (Rom_Raiding_Hemolia)
Raiding Hemiolia - Leves Classiarii
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Roman Levy Marines)

80 688 688 402 4 14 85 7 10 13 7 8 47 1 20 40
6
80 Raiding Hemiolia - Cohors Nauticorum
Light Ship / Missile Ship / (Rom_Raiding_Hemolia_Late)
Raiding Hemiolia - Cohors Nauticorum
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Roman Auxiliary Marines)

80 688 688 402 4 15 90 8 10 23 10 11 51 12 22 55
7
100 Supply Ship - Supply Crew
Light Ship / Transport Ship / (Supply_Ship_Roman)
Supply Ship - Supply Crew
These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.

A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.

100 550 550 6 10 1 22 2 20 20
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