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Villa RomaRoma Agricultural Level 1

Villa

Nothing enriches the land quite as well as its master’s eye.

Land was a major commodity in the Roman world. The elite were quick to realise its value and began investing in farmland, hiring and exploiting slave labour to run their enterprises. New farms grew on the outskirts of Rome, with villas for landowners when they wished to visit. These 'villa rustica' and their surrounding farmlands were the origins of the large agricultural estates or 'latifundia' that came about when wealthy landowners took over peasant farms on a large scale. The idea of villa rustica also appealed to a Roman's idea of a simple, virtuous lifestyle.

Agricultural

Villa
Villa
(rom_ROMAN_outskirts_minor_1)
Agricultural Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_2)
Agricultural Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_3)
Agricultural Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_4)
Agricultural Level 3
Herding Ground
Herding Ground
(rom_ROMAN_outskirts_minor_cattle_2)
Agricultural Level 1
Cattle Pens
Cattle Pens
(rom_ROMAN_outskirts_minor_cattle_3)
Agricultural Level 2
Cattle Ranch
Cattle Ranch
(rom_ROMAN_outskirts_minor_cattle_4)
Agricultural Level 3
Farm
Farm
(rom_ROMAN_outskirts_minor_grain_2)
Agricultural Level 1
Irrigation Ditches
Irrigation Ditches
(rom_ROMAN_outskirts_minor_grain_3)
Agricultural Level 2
Latifundium
Latifundium
(rom_ROMAN_outskirts_minor_grain_4)
Agricultural Level 3
Grain Pits
Grain Pits
(rome_agriculture_granary_2)
Agricultural Level 1
Grain Silos
Grain Silos
(rome_agriculture_granary_3)
Agricultural Level 2
Horreum
Horreum
(rome_agriculture_granary_4)
Agricultural Level 3
Villa

Building Name

Villa

Level Name

rom_ROMAN_outskirts_minor_1

Building Chain

Agricultural

Building Level

1

Create Time

2

Create Cost

1200

Effects

2 food (this_region)
60 wealth from farming (agriculture) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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