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Workshop RomaRoma Military (Equipment) Level 1

Workshop

The gods favour men who can craft wood and iron to cunning purpose.

Workshops were used in ancient times by many craftsmen. Skills were perfected and guilds were set up to teach and protect the profits against outside competition. Blacksmithing, pottery and weapon-making were all trades handed down from father to son. All the skills needed by a city would be found in small workshops alongside homes and other businesses. Some trades and skills, however, were less than pleasant for the workers and their neighbours: in a fuller’s workshop the art of whitening the Roman togas of the elite was done with urine collected in receptacles in the streets. The fuller spent his day treading the urine into the cloth with his bare feet. The clothes were then rinsed and sulphur was applied to rid them of any lasting stains. Finally after drying, they would then be ready for return to their owners, as good as new.

Military (Equipment)

Workshop
Workshop
(rom_ROMAN_military_equipment_1)
Military (Equipment) Level 0
Field Engineer's Workshop
Field Engineer's Workshop
(rom_ROMAN_military_equipment_siege_2)
Military (Equipment) Level 1
Siege Engineer's Workshop
Siege Engineer's Workshop
(rom_ROMAN_military_equipment_siege_3)
Military (Equipment) Level 2
Workshop

Building Name

Workshop

Level Name

rom_ROMAN_military_equipment_1

Building Chain

Military (Equipment)

Building Level

1

Create Time

4

Create Cost

2400

Require Technology

Better siege tactics
Better siege tactics

Effects

75 wealth from manufacturing (industry) (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Ballista
Siege Engine / Field Artillery / (Rom_Ballista)
Ballista
(Stone-Thrower)

Ballistae can shoot with deadly accuracy over enemy-suprising distances.

40 2000 2000 69 435 2 36 13 20 42 16 20 50
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