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Military Academy RomaRoma Military (Training) Level 3

Military Academy

A place of learning and training, this building increases the experience of garrisoned Generals and units.

For a Roman, bread was a staple at every meal with some fifty varieties being noted by writers of the period. Breakfast was usually bread dipped in wine or oil with cheese, milk, eggs and olives. Meat was scarce and hardly ever eaten by the poor, who relied more on fish complemented by radishes, pulses, turnips, leaks and porridge. Further up the social ladder, the richer citizens could enjoy a wide range of culinary delights. Spices from as far away as China found their way onto Roman tables and were used to flavour every kind of delicacy from peacocks' brains to stuffed dormice, flamingo tongues and parrot livers. Salads and fruits were widely consumed. Eating was at the heart of Roman social life, with dinner parties being a great way to show off to your friends. However, it became fashionable, not to say sensible, to employ a 'preagustator' or food taster for meals with hosts you were not quite sure about...

Military (Training)

Training Field
Training Field
(rom_ROMAN_military_buff_1)
Military (Training) Level 0
Academy
Academy
(rom_ROMAN_forum_military_2)
Military (Training) Level 1
Military Academy
Military Academy
(rom_ROMAN_forum_military_3)
Military (Training) Level 2
Famous Military Academy
Famous Military Academy
(rom_ROMAN_forum_military_4)
Military (Training) Level 3
Military Academy

Building Name

Military Academy

Level Name

rom_ROMAN_forum_military_3

Building Chain

Military (Training)

Building Level

3

Create Time

10

Create Cost

2700

Require Resource

Marble
Marble

Require Technology

Tactical Drills
Tactical Drills

Effects

+4% empire maintenance (this_faction)
+3 experience rank(s) for Roman infantry recruits (this_province)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
+2 recruited general experience level (this_province)
-12% provincial income (building upkeep) (regions_in_this_province)
+1 experience per turn for garrisoned generals (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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