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Monumental Architect RomaRoma Industrial Level 4

Monumental Architect

Architects and artisans to oversee the grandest of designs.

Mining in the Roman Republic, and later Empire, took many forms. Open-pit quarries provided the materials for monuments and statues, whereas shaft mines were used to extract copper, iron, lead, and tin, as well as gold and silver. As Roman territory grew, so did the need for materials, especially metal. This was not only to equip the legions, but also supply the demands of an increasingly Romanised world. Greater demand around the 1st century BC led to more efficient mining practices, such as 'hushing'. Vast reservoirs, controlled by sluice gates, would be used to create powerful waves to wash away soil from hillsides and reveal veins of ore. Shaft mining also became more sophisticated, with machines such as waterwheels and Archimedes’ screws being used, alongside slave labour, to lift water from purpose built sump chambers, thereby draining the mines.

Industrial

Quarry
Quarry
(rom_ALL_industry_minor_1)
Industrial Level 0
Trench Mine
Trench Mine
(rom_ALL_industry_minor_mine_2)
Industrial Level 1
Shaft Mine
Shaft Mine
(rom_ALL_industry_minor_mine_3)
Industrial Level 2
Sluiced Mine
Sluiced Mine
(rom_ALL_industry_minor_mine_4)
Industrial Level 3
Stone Quarry
Stone Quarry
(rom_ALL_industry_minor_quarry_2)
Industrial Level 1
Stone Cutter
Stone Cutter
(rom_ALL_industry_minor_quarry_3)
Industrial Level 2
Monumental Architect
Monumental Architect
(rom_ALL_industry_minor_quarry_4)
Industrial Level 3
Monumental Architect

Building Name

Monumental Architect

Level Name

rom_ALL_industry_minor_quarry_4

Building Chain

Industrial

Building Level

4

Create Time

16

Create Cost

8640

Require Resource

Marble
Marble

Require Technology

Dioptra
Dioptra

Effects

-15% construction costs (regions_in_this_province)
600 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (regions_in_this_province)
-10 public order(squalor) (this_province)
+20% wealth generated by slaves (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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