1 |
50
Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
Carrack |
light ship |
heavy warship |
50 |
1 |
30 |
0 |
no |
0 |
0 |
no |
0 |
30 |
0 |
9 |
1540 |
350 |
sea_faring, can_withdraw |
0 ratings
No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
2 |
30
Dragon Boat light ship A larger version of the longship, able to carry more men as well as grappling hooks for boarding actions.
|
Dragon Boat |
light ship |
light warship |
30 |
1 |
12 |
0 |
no |
0 |
0 |
no |
0 |
10 |
0 |
10 |
710 |
200 |
sea_faring, can_withdraw |
1 ratings
Great unit
A larger version of the longship, able to carry more men as well as grappling hooks for boarding actions.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
3 |
30
Gun Holk light ship An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
|
Gun Holk |
light ship |
light warship |
30 |
1 |
16 |
0 |
no |
0 |
0 |
no |
0 |
16 |
0 |
9 |
840 |
275 |
sea_faring, can_withdraw |
0 ratings
No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
4 |
20
Longboat light ship Usually used as a Viking troop carrier. These ships carry Scandinavian raiding parties across Europe.
|
Longboat |
light ship |
light warship |
20 |
1 |
8 |
0 |
no |
0 |
0 |
no |
0 |
5 |
0 |
10 |
540 |
150 |
sea_faring, can_withdraw |
0 ratings
No ratings
Usually used as a Viking troop carrier. These ships carry Scandinavian raiding parties across Europe.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
5 |
24
Feudal Knights heavy cavalry Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
Feudal Knights |
heavy cavalry |
barded horse |
24 |
1 |
6 |
9 |
no |
7 |
6 |
no |
9 |
3 |
4 |
13 |
980 |
400 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight |
4 ratings
Good unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
6 |
24
Chivalric Knights heavy cavalry Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
|
Chivalric Knights |
heavy cavalry |
barded horse |
24 |
1 |
6 |
10 |
no |
8 |
6 |
no |
10 |
3 |
4 |
15 |
1120 |
420 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight |
3 ratings
Great unit
Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
7 |
24
Huscarls heavy cavalry Protected by mail armour and wielding axes, these fearsome warriors are effective cavalry.
|
Huscarls |
heavy cavalry |
heavy horse |
24 |
1 |
4 |
4 |
ap |
0 |
0 |
no |
5 |
3 |
4 |
13 |
720 |
300 |
sea_faring, hide_forest, can_withdraw, can_formed_charge |
5 ratings
Great unit
Protected by mail armour and wielding axes, these fearsome warriors are effective cavalry.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
|
8 |
24
Norse War Clerics heavy cavalry Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces
|
Norse War Clerics |
heavy cavalry |
mailed horse |
24 |
1 |
4 |
4 |
ap |
0 |
0 |
no |
12 |
3 |
4 |
13 |
1240 |
340 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight |
6 ratings
Legendary unit
Heavily armoured Bishop and cavalry retinue. Encased in plate armour and wielding foe-crushing maces
|
city Cathedral A Cathedral converts a decent percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
city Huge Cathedral A Huge Cathedral converts a sizable percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
|
9 |
8
General's Bodyguard heavy cavalry Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
|
General's Bodyguard |
heavy cavalry |
barded horse |
8 |
2 |
6 |
10 |
no |
7 |
6 |
no |
8 |
3 |
4 |
15 |
1000 |
250 |
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit |
2 ratings
Good unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
|
10 |
8
General's Bodyguard heavy cavalry Elite knights hand picked to protect the general.
|
General's Bodyguard |
heavy cavalry |
armoured horse |
8 |
2 |
7 |
11 |
no |
7 |
6 |
no |
13 |
4 |
3 |
15 |
1400 |
250 |
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade |
3 ratings
Great unit
Elite knights hand picked to protect the general.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
|
11 |
24
Knights Templar heavy cavalry Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
|
Knights Templar |
heavy cavalry |
order mailed horse2 |
24 |
1 |
6 |
11 |
no |
8 |
6 |
no |
9 |
3 |
4 |
15 |
1240 |
300 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight |
2 ratings
Great unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
|
Templars' Headquarters The Templars' Headquarters allows the recruitment of veteran Templar knights.
|
Templars' Major Chapter House A Templars' Major Chapter House allows the recruitment of experienced Templar knights.
|
Templars' Minor Chapter House A Templars' Minor Chapter House allows the recruitment of Templar knights.
|
|
12 |
24
Knights Hospitaller heavy cavalry Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
|
Knights Hospitaller |
heavy cavalry |
order mailed horse |
24 |
1 |
6 |
11 |
no |
7 |
6 |
no |
9 |
3 |
4 |
15 |
1140 |
300 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight |
1 ratings
Legendary unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
|
St Johns' Headquarters The St. Johns' Headquarters allows the recruitment of veteran Hospitaller knights.
|
St Johns' Major Chapter House A St. Johns' Major Chapter House allows the recruitment of experienced Hospitaller knights.
|
St Johns' Minor Chapter House A St. Johns' Minor Chapter House allows the recruitment of Hospitaller knights.
|
|
13 |
24
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
|
Merchant Cavalry Militia |
heavy cavalry |
heavy horse |
24 |
1 |
4 |
6 |
no |
0 |
0 |
no |
7 |
1 |
4 |
8 |
610 |
210 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit |
8 ratings
Great unit
Poorly trained, but well equipped cavalry who fight with a sword.
|
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
|
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
|
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
|
14 |
24
Scouts light cavalry Cheap to recruit and equip, scouts are useful for running down fleeing troops and scattering archers.
|
Scouts |
light cavalry |
pony |
24 |
1 |
2 |
8 |
no |
2 |
4 |
ap |
3 |
0 |
4 |
8 |
420 |
210 |
sea_faring, hide_forest, can_withdraw, can_formed_charge |
1 ratings
Fine unit
Cheap to recruit and equip, scouts are useful for running down fleeing troops and scattering archers.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
|
15 |
24
Mounted Crossbowmen missile cavalry Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
|
Mounted Crossbowmen |
missile cavalry |
fast pony |
24 |
1 |
4 |
1 |
ap |
4 |
6 |
no |
5 |
1 |
0 |
8 |
600 |
200 |
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow |
3 ratings
Good unit
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
16 |
60
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
Peasant Archers |
missile infantry |
|
60 |
1 |
3 |
1 |
no |
1 |
1 |
no |
0 |
1 |
0 |
7 |
180 |
90 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
2 ratings
Flawed unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
17 |
48
Crossbowmen missile infantry Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
|
Crossbowmen |
missile infantry |
|
48 |
1 |
5 |
1 |
ap |
2 |
2 |
no |
5 |
3 |
0 |
8 |
330 |
150 |
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit |
3 ratings
Fine unit
Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
18 |
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
Crossbow Militia |
missile infantry |
|
48 |
1 |
5 |
1 |
ap |
1 |
1 |
no |
0 |
2 |
0 |
8 |
180 |
100 |
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit |
2 ratings
Fine unit
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
19 |
48
Arquebusiers missile infantry Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
|
Arquebusiers |
missile infantry |
|
48 |
1 |
11 |
1 |
ap |
2 |
2 |
no |
0 |
3 |
0 |
8 |
420 |
200 |
sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen |
2 ratings
Good unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
20 |
48
Hand Gunners missile infantry Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
Hand Gunners |
missile infantry |
|
48 |
1 |
7 |
2 |
ap |
3 |
2 |
no |
7 |
3 |
0 |
9 |
400 |
150 |
sea_faring, hide_forest, can_withdraw, gunpowder_unit, cannot_skirmish, gunmen |
1 ratings
Common unit
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
|
21 |
48
Norse Archers missile infantry Armed with a bow, a sword, shield and light armour, Norse archers are weak at shooting, but can stand their ground in melee.
|
Norse Archers |
missile infantry |
|
48 |
1 |
4 |
2 |
no |
3 |
2 |
no |
3 |
3 |
6 |
9 |
370 |
150 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, stakes, stakes |
5 ratings
Good unit
Armed with a bow, a sword, shield and light armour, Norse archers are weak at shooting, but can stand their ground in melee.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
22 |
80
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
Peasants |
light infantry |
|
80 |
1 |
1 |
1 |
no |
0 |
0 |
no |
0 |
1 |
0 |
5 |
140 |
70 |
sea_faring, hide_forest, can_withdraw, is_peasant, peasant, free_upkeep_unit |
9 ratings
Fine unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
|
23 |
60
Viking Raiders light infantry Wild and hardy warriors from the cold north armed with axes and light armour.
|
Viking Raiders |
light infantry |
|
60 |
1 |
2 |
3 |
ap |
0 |
0 |
no |
0 |
3 |
4 |
9 |
280 |
150 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
6 ratings
Good unit
Wild and hardy warriors from the cold north armed with axes and light armour.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
|
24 |
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
Spear Militia |
spearmen infantry |
|
60 |
1 |
4 |
2 |
spear, spear_bonus_4 |
0 |
0 |
no |
0 |
2 |
6 |
8 |
220 |
110 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
2 ratings
Fine unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
25 |
48
Sword Staff Militia heavy infantry Sword staff wielding militia armoured in plate.
|
Sword Staff Militia |
heavy infantry |
|
48 |
1 |
2 |
3 |
ap, spear, spear_bonus_4 |
0 |
0 |
no |
7 |
2 |
0 |
9 |
310 |
120 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
5 ratings
Great unit
Sword staff wielding militia armoured in plate.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
|
city Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
26 |
48
Norse Swordsmen heavy infantry Well armed and equipped Norse swordsmen. Able to wear chain and plate armour.
|
Norse Swordsmen |
heavy infantry |
|
48 |
1 |
6 |
3 |
no |
0 |
0 |
no |
5 |
4 |
6 |
11 |
460 |
200 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
4 ratings
Good unit
Well armed and equipped Norse swordsmen. Able to wear chain and plate armour.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
|
27 |
48
Norse Axemen heavy infantry Formidable axemen from Scandinavia. Equipped with two-handed axes and protected by heavy armour
|
Norse Axemen |
heavy infantry |
|
48 |
1 |
6 |
5 |
ap |
0 |
0 |
no |
7 |
4 |
1 |
13 |
540 |
220 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
15 ratings
Good unit
Formidable axemen from Scandinavia. Equipped with two-handed axes and protected by heavy armour
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
|
28 |
48
Obudshaer heavy infantry Skilled Danish halberd unit armoured in plate armour.
|
Obudshaer |
heavy infantry |
|
48 |
1 |
6 |
5 |
ap, spear, spear_bonus_4 |
0 |
0 |
no |
9 |
4 |
0 |
13 |
580 |
240 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
16 ratings
Legendary unit
Skilled Danish halberd unit armoured in plate armour.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
|
29 |
48
Dismounted Feudal Knights heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
|
Dismounted Feudal Knights |
heavy infantry |
|
48 |
1 |
6 |
4 |
no |
0 |
0 |
no |
7 |
6 |
6 |
13 |
620 |
280 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
2 ratings
Great unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
|
30 |
48
Dismounted Huscarls heavy infantry Protected by mail armour and wielding axes, these fearsome warriors are excellent killing machines.
|
Dismounted Huscarls |
heavy infantry |
|
48 |
1 |
4 |
3 |
ap |
0 |
0 |
no |
6 |
5 |
6 |
13 |
510 |
240 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit |
13 ratings
Great unit
Protected by mail armour and wielding axes, these fearsome warriors are excellent killing machines.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
|
|
31 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
Ballista |
missile siege |
ballista |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, launching |
3 |
1 |
0 |
13 |
500 |
150 |
sea_faring, hardy, can_withdraw, artillery |
1 ratings
Pathetic unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
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city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
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castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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32 |
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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Catapult |
missile siege |
catapult |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
13 |
600 |
150 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
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castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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|
33 |
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
13 |
700 |
250 |
sea_faring, hardy, can_withdraw, artillery |
1 ratings
Common unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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34 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
Bombard |
missile siege |
bombard |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
13 |
900 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery |
1 ratings
Common unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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castle Gunsmith A Gunsmith allows the construction of a bombard cannon.
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castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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city Gunsmith A Gunsmith allows the construction of a bombard cannon.
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city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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35 |
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
Ribault |
missile siege |
ribault |
16 |
1 |
1 |
1 |
no |
65 |
3 |
ap, bp, launching |
3 |
1 |
0 |
13 |
650 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon |
1 ratings
Promising unit
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
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castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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36 |
16
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
|
Cannon |
missile siege |
cannon |
16 |
1 |
1 |
1 |
no |
65 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
13 |
1300 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode, stakes, stakes |
1 ratings
Fine unit
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
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castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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|
37 |
16
Serpentine missile siege Light cannon designed for use against troops rather than walls.
|
Serpentine |
missile siege |
serpentine |
16 |
1 |
1 |
1 |
no |
65 |
3 |
ap, bp, launching |
3 |
1 |
0 |
13 |
1100 |
150 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, stakes, stakes |
1 ratings
Fine unit
Light cannon designed for use against troops rather than walls.
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castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
38 |
48
Dismounted Knights Hospitaller heavy infantry Well trained and disciplined these dismounted knights are amongst the deadliest heavy infantry in all Christendom.
|
Dismounted Knights Hospitaller |
heavy infantry |
|
48 |
1 |
7 |
4 |
no |
0 |
0 |
no |
7 |
6 |
6 |
15 |
660 |
230 |
sea_faring, hide_forest, very_hardy, can_withdraw |
1 ratings
Great unit
Well trained and disciplined these dismounted knights are amongst the deadliest heavy infantry in all Christendom.
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St Johns' Headquarters The St. Johns' Headquarters allows the recruitment of veteran Hospitaller knights.
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St Johns' Major Chapter House A St. Johns' Major Chapter House allows the recruitment of experienced Hospitaller knights.
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St Johns' Minor Chapter House A St. Johns' Minor Chapter House allows the recruitment of Hospitaller knights.
|
|
39 |
48
Dismounted Norse War Clerics heavy infantry Heavily armoured Bishop and infantry retinue. Encased in plate armour and wielding foe-crushing maces
|
Dismounted Norse War Clerics |
heavy infantry |
|
48 |
1 |
3 |
3 |
ap |
0 |
0 |
no |
6 |
4 |
6 |
13 |
580 |
230 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
8 ratings
Legendary unit
Heavily armoured Bishop and infantry retinue. Encased in plate armour and wielding foe-crushing maces
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city Abbey An Abbey converts a moderate percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
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city Cathedral A Cathedral converts a decent percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
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city Huge Cathedral A Huge Cathedral converts a sizable percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
|
40 |
16
Mangonel missile siege Great siege engine capable of throwing exploding barrels of oil
|
Mangonel |
missile siege |
mangonel |
16 |
1 |
7 |
3 |
no |
65 |
3 |
ap, launching |
2 |
5 |
0 |
11 |
590 |
200 |
sea_faring, hardy, can_withdraw, artillery |
2 ratings
Great unit
Great siege engine capable of throwing exploding barrels of oil
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castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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