1 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
|
Wooden Palisade (Upgrade) |
core_building 0 |
city village |
3 |
1000 |
wall_level 0 tower_level 1 free_upkeep bonus 1 recruitment_slots 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter is_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1
|
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long. |
2 |
Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
core_building 1 |
city town |
5 |
1800 |
wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 2 recruitment_slots 2 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter is_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1
|
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
core_building 2 |
city large_town |
7 |
5200 |
wall_level 2 tower_level 1 gate_strength 1 free_upkeep bonus 3 recruitment_slots 2 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter is_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1
|
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
core_building 3 |
city city |
8 |
7800 |
wall_level 3 tower_level 1 gate_strength 2 free_upkeep bonus 4 recruitment_slots 2 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 9 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter is_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1
|
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
5 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
Motte and Bailey (Upgrade) |
core_castle_building 0 |
castle village |
3 |
800 |
wall_level 0 tower_level 1 free_upkeep bonus 1 recruitment_slots 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter is_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1
|
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence. |
6 |
Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
core_castle_building 1 |
castle village |
4 |
1600 |
wall_level 1 gate_strength 1 free_upkeep bonus 2 tower_level 1 recruitment_slots 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter is_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1
|
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
7 |
Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
core_castle_building 2 |
castle town |
6 |
4800 |
wall_level 2 tower_level 1 gate_strength 1 free_upkeep bonus 3 recruitment_slots 2 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter is_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1
|
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
8 |
Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
core_castle_building 3 |
castle large_town |
7 |
6500 |
wall_level 3 tower_level 1 gate_strength 2 free_upkeep bonus 4 recruitment_slots 2 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 9 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter is_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1
|
A fortress is a permanent statement of ownership, and not something that is easily taken. |
9 |
The Elostirion-stone The Palantír of Elostirion is one of the Palantíri brought by the Faithful from Númenor.
|
The Elostirion-stone |
hinterland_palantir 0 |
village |
1 |
100000 |
|
The Palantír of Elostirion is one of the Palantíri brought by the Faithful from Númenor. |
10 |
The Orthanc-stone The Orthanc-stone was placed in the great tower built by the Dúnedain in the Second Age.
|
The Orthanc-stone |
hinterland_palantir 1 |
village |
1 |
100000 |
|
The Orthanc-stone was placed in the great tower built by the Dúnedain in the Second Age. |
11 |
The Anor-stone The Anor-stone is the Gondorian Palantír kept at Minas Tirith.
|
The Anor-stone |
hinterland_palantir 2 |
village |
1 |
100000 |
|
The Anor-stone is the Gondorian Palantír kept at Minas Tirith. |
12 |
The Ithil-stone The Ithil-stone is Sauron's Palantír kept at Barad-dûr.
|
The Ithil-stone |
hinterland_palantir 3 |
village |
1 |
100000 |
|
The Ithil-stone is Sauron's Palantír kept at Barad-dûr. |
13 |
The Mirror of Galadriel Provides remote viewing. (Silvan Elves in Caras Galadhon only.)
|
The Mirror of Galadriel |
hinterland_palantir 4 |
village |
1 |
100000 |
|
Provides remote viewing. (Silvan Elves in Caras Galadhon only.) |
14 |
|
Anórien |
hinterland_info_building 0 |
village |
1 |
100000 |
|
Anórien |
15 |
|
Lossarnach |
hinterland_info_building 1 |
village |
1 |
100000 |
|
Lossarnach |
16 |
|
Belfalas |
hinterland_info_building 2 |
village |
1 |
100000 |
|
Belfalas |
17 |
|
Lebennin |
hinterland_info_building 3 |
village |
1 |
100000 |
|
Lebennin |
18 |
|
Lebennin |
hinterland_info_building 4 |
village |
1 |
100000 |
|
Lebennin |
19 |
|
Anfalas |
hinterland_info_building 5 |
village |
1 |
100000 |
|
Anfalas |
20 |
|
Lamedon |
hinterland_info_building 6 |
village |
1 |
100000 |
|
Lamedon |
21 |
|
Tarnost |
hinterland_info_building 7 |
village |
1 |
100000 |
|
Tarnost |
22 |
|
Erech |
hinterland_info_building 8 |
village |
1 |
100000 |
|
Erech |
23 |
Pinnath Gelin Pinnath Gelin
|
Pinnath Gelin |
hinterland_info_building2 0 |
village |
1 |
100000 |
|
Pinnath Gelin |
24 |
|
Ethring |
hinterland_info_building2 1 |
village |
1 |
100000 |
|
Ethring |
25 |
|
Edoras |
hinterland_info_building2 2 |
village |
1 |
100000 |
|
Edoras |
26 |
|
Helm's Deep |
hinterland_info_building2 3 |
village |
1 |
100000 |
|
Helm's Deep |
27 |
|
Eastemnet |
hinterland_info_building2 4 |
village |
1 |
100000 |
|
Eastemnet |
28 |
|
Westemnet |
hinterland_info_building2 5 |
village |
1 |
100000 |
|
Westemnet |
29 |
|
Eastfold |
hinterland_info_building2 6 |
village |
1 |
100000 |
|
Eastfold |
30 |
|
Westfold |
hinterland_info_building2 7 |
village |
1 |
100000 |
|
Westfold |
31 |
|
Gap of Rohan |
hinterland_info_building2 8 |
village |
1 |
100000 |
|
PLACEHOLDER |
32 |
|
Harrowdale |
hinterland_info_building3 0 |
village |
1 |
100000 |
|
Harrowdale |
33 |
|
Dale |
hinterland_info_building3 1 |
village |
1 |
100000 |
|
Dale |
34 |
|
Celduin |
hinterland_info_building3 2 |
village |
1 |
100000 |
|
Celduin |
35 |
|
Esgaroth |
hinterland_info_building3 3 |
village |
1 |
100000 |
|
Esgaroth |
36 |
|
Erebor |
hinterland_info_building3 4 |
village |
1 |
100000 |
|
Erebor |
37 |
|
Iron-Hills |
hinterland_info_building3 5 |
village |
1 |
100000 |
|
Iron-Hills |
38 |
|
Ered-Luin |
hinterland_info_building3 6 |
village |
1 |
100000 |
|
Ered-Luin |
39 |
|
Bree |
hinterland_info_building3 7 |
village |
1 |
100000 |
|
Bree |
40 |
Weather-Hills Weather-Hills
|
Weather-Hills |
hinterland_info_building3 8 |
village |
1 |
100000 |
|
Weather-Hills |
41 |
|
Cardolan |
hinterland_info_building4 0 |
village |
1 |
100000 |
|
Cardolan |
42 |
|
Arthedain |
hinterland_info_building4 1 |
village |
1 |
100000 |
|
Arthedain |
43 |
|
Lake Evendim |
hinterland_info_building4 2 |
village |
1 |
100000 |
|
Lake Evendim |
44 |
|
Staddle |
hinterland_info_building4 3 |
village |
1 |
100000 |
|
Staddle |
45 |
|
Imladris |
hinterland_info_building4 4 |
village |
1 |
100000 |
|
Imladris |
46 |
|
Emyn Beraid |
hinterland_info_building4 5 |
village |
1 |
100000 |
|
Emyn Beraid |
47 |
|
Harlindon |
hinterland_info_building4 6 |
village |
1 |
100000 |
|
Harlindon |
48 |
|
Mithlond |
hinterland_info_building4 7 |
village |
1 |
100000 |
|
Mithlond |
49 |
|
Forlindon |
hinterland_info_building4 8 |
village |
1 |
100000 |
|
Forlindon |
50 |
Thranduil's halls Thranduil's halls
|
Thranduil's halls |
hinterland_info_building5 0 |
village |
1 |
100000 |
|
Thranduil's halls |
|
51 |
|
Lothlórien |
hinterland_info_building5 1 |
village |
1 |
100000 |
|
Lothlórien |
52 |
|
Celebrant |
hinterland_info_building5 2 |
village |
1 |
100000 |
|
Celebrant |
53 |
|
Mirkwood |
hinterland_info_building5 3 |
village |
1 |
100000 |
|
Mirkwood |
54 |
|
Gorgoroth |
hinterland_info_building5 4 |
village |
1 |
100000 |
|
Gorgoroth |
55 |
|
Mordor |
hinterland_info_building5 5 |
village |
1 |
100000 |
|
Mordor |
56 |
|
Morgul Vale |
hinterland_info_building5 6 |
village |
1 |
100000 |
|
Morgul Vale |
57 |
|
Dol Guldur |
hinterland_info_building5 7 |
village |
1 |
100000 |
|
Dol Guldur |
58 |
|
Udûn |
hinterland_info_building5 8 |
village |
1 |
100000 |
|
Udûn |
59 |
|
Nan Curunir |
hinterland_info_building6 0 |
village |
1 |
100000 |
|
Nan Curunir |
60 |
|
Dunland |
hinterland_info_building6 1 |
village |
1 |
100000 |
|
Dunland |
61 |
|
High Pass |
hinterland_info_building6 2 |
village |
1 |
100000 |
|
High Pass |
62 |
|
Moria |
hinterland_info_building6 3 |
village |
1 |
100000 |
|
Moria |
63 |
Misty Mountains Misty Mountains
|
Misty Mountains |
hinterland_info_building6 4 |
village |
1 |
100000 |
|
Misty Mountains |
64 |
Grey Mountains Grey Mountains
|
Grey Mountains |
hinterland_info_building6 5 |
village |
1 |
100000 |
|
Grey Mountains |
65 |
|
Carn Dûm |
hinterland_info_building6 6 |
village |
1 |
100000 |
|
Carn Dûm |
66 |
|
Mount Gram |
hinterland_info_building6 7 |
village |
1 |
100000 |
|
Mount Gram |
67 |
Mount Gundabad Mount Gundabad
|
Mount Gundabad |
hinterland_info_building6 8 |
village |
1 |
100000 |
|
Mount Gundabad |
68 |
|
Harad |
hinterland_info_building7 0 |
village |
1 |
100000 |
|
Harad |
69 |
|
Umbar |
hinterland_info_building7 1 |
village |
1 |
100000 |
|
Umbar |
70 |
|
Haradwaith |
hinterland_info_building7 2 |
village |
1 |
100000 |
|
Haradwaith |
71 |
|
Haradwaith |
hinterland_info_building7 3 |
village |
1 |
100000 |
|
Haradwaith |
72 |
|
Near Harad |
hinterland_info_building7 4 |
village |
1 |
100000 |
|
Near Harad |
73 |
|
Harondor |
hinterland_info_building7 5 |
village |
1 |
100000 |
|
PLACEHOLDER |
74 |
|
Rhûn |
hinterland_info_building7 6 |
village |
1 |
100000 |
|
Rhûn |
75 |
|
Rhûn |
hinterland_info_building7 7 |
village |
1 |
100000 |
|
Rhûn |
76 |
|
Near Rhûn |
hinterland_info_building7 8 |
village |
1 |
100000 |
|
Near Rhûn |
77 |
|
Cair Andros |
hinterland_info_building8 0 |
village |
1 |
100000 |
|
Cair Andros |
78 |
|
Osgiliath |
hinterland_info_building8 1 |
village |
1 |
100000 |
|
Osgiliath |
79 |
|
Osgiliath |
hinterland_info_building8 2 |
village |
1 |
100000 |
|
Osgiliath |
80 |
|
Andrast |
hinterland_info_building8 3 |
village |
1 |
100000 |
|
Andrast |
81 |
|
Ithilien |
hinterland_info_building8 4 |
village |
1 |
100000 |
|
Ithilien |
82 |
|
Tolfalas |
hinterland_info_building8 5 |
village |
1 |
100000 |
|
Tolfalas |
83 |
|
Enedwaith |
hinterland_info_building8 6 |
village |
1 |
100000 |
|
Enedwaith |
84 |
|
Minhiriath |
hinterland_info_building8 7 |
village |
1 |
100000 |
|
Minhiriath |
85 |
|
Forodwaith |
hinterland_info_building8 8 |
village |
1 |
100000 |
|
Forodwaith |
86 |
|
Anduin Vale |
hinterland_info_building9 0 |
village |
1 |
100000 |
|
Anduin Vale |
87 |
Gladden Fields Gladden Fields
|
Gladden Fields |
hinterland_info_building9 1 |
village |
1 |
100000 |
|
Gladden Fields |
88 |
|
The Wold |
hinterland_info_building9 2 |
village |
1 |
100000 |
|
The Wold |
89 |
River Limlight River Limlight
|
River Limlight |
hinterland_info_building9 3 |
village |
1 |
100000 |
|
River Limlight |
90 |
Drúwaith Iaur Drúwaith Iaur
|
Drúwaith Iaur |
hinterland_info_building9 4 |
village |
1 |
100000 |
|
Drúwaith Iaur |
91 |
|
Lune land |
hinterland_info_building9 5 |
village |
1 |
100000 |
|
Lune land |
92 |
|
Evendim |
hinterland_info_building9 6 |
village |
1 |
100000 |
|
Evendim |
93 |
|
Cardolan |
hinterland_info_building9 7 |
village |
1 |
100000 |
|
Cardolan |
94 |
|
The Shire |
hinterland_info_building9 8 |
village |
1 |
100000 |
|
The Shire |
95 |
|
Shire |
hinterland_info_building10 0 |
village |
1 |
100000 |
|
The Shire |
96 |
|
Dorwinion |
hinterland_info_building10 1 |
village |
1 |
100000 |
|
Dorwinion |
97 |
|
Rhovanion |
hinterland_info_building10 2 |
village |
1 |
100000 |
|
Rhovanion |
98 |
North Rhovanion North Rhovanion
|
North Rhovanion |
hinterland_info_building10 3 |
village |
1 |
100000 |
|
North Rhovanion |
99 |
|
Eregion |
hinterland_info_building10 4 |
village |
1 |
100000 |
|
Eregion |
100 |
|
Mitheithel |
hinterland_info_building10 5 |
village |
1 |
100000 |
|
Mitheithel |
|
101 |
|
Wilderland |
hinterland_info_building10 6 |
village |
1 |
100000 |
|
Wilderland |
102 |
|
Fangorn |
hinterland_info_building10 7 |
village |
1 |
100000 |
|
Fangorn |
103 |
|
Dagorlad |
hinterland_info_building10 8 |
village |
1 |
100000 |
|
Dagorlad |
104 |
|
Swanfleet |
hinterland_info_building11 0 |
village |
1 |
100000 |
|
Swanfleet |
105 |
|
Ettenmoors |
hinterland_info_building11 1 |
village |
1 |
100000 |
|
Ettenmoors |
106 |
Withered Heath Withered Heath
|
Withered Heath |
hinterland_info_building11 2 |
village |
1 |
100000 |
|
Withered Heath |
107 |
|
Khand |
hinterland_info_building11 3 |
village |
1 |
100000 |
|
Khand |
108 |
Drúadan Forest Drúadan Forest
|
Drúadan Forest |
hinterland_info_building11 4 |
village |
1 |
100000 |
|
Drúadan Forest |
109 |
|
Arthedain |
hinterland_info_building11 5 |
village |
1 |
100000 |
|
Arthedain |
110 |
|
Anduin Vale |
hinterland_info_building11 6 |
village |
1 |
100000 |
|
Anduin Vale |
111 |
Dunland Hills Dunland Hills
|
Dunland Hills |
hinterland_info_building11 7 |
village |
1 |
100000 |
|
Dunland Hills |
112 |
|
Mirkwood |
hinterland_info_building11 8 |
village |
1 |
100000 |
|
Mirkwood |