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Empire 1.3 帝國 1.3
Plains Nations
Units List 兵種單位
11. Bowmen
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Class 兵種 Irregulars Recruitable regions 招募地區 The Americas
Men 兵員數 80 Required technology 招募需求科技
Guns 火炮數 Turns to build 招募回合 1
Firepower 火力 Unit limit 數量限制 0
Range 射程 90 Abilities 兵種能力
  • Can skirmish
  • Can Guard
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Remains hidden whilst walking
  • Paths seldom trod
  • Grappling Hooks
  • Resistant to heat fatigue
Technology abilities 科技增強能力
  • fire_volley
Accuracy 準確度 35
Reloading Skill 裝彈技巧 15
Ammo. 彈藥數 15
Melee Attack 格鬥 8
Charge Bonus 衝鋒 6
Defence 防禦 2
Morale 士氣 5
Recruit. Cost 招募費用 270
Unkeep Cost 維持費用 110
Unit Description 兵種描述
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Musketmen A musket is a status symbol among the tribes, even though it is not as practical or reliable as a hunting bow. A musket does, however, have a greater killing power and range than a bow. Warrior tactics in battle closely resemble those of European skirmishers, moving as small groups and firing as individuals. Massed volleys are almost unknown.

Historically, the tribes used whatever smoothbore muskets they could obtain by trade, theft or conquest. It was highly unlikely that any two guns would bear more than a passing similarity, unless the tribe had managed to ambush and defeat a European military unit.

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Require buildings 需求建築
No. Card
Building level
1 Tribal Drill Grounds tribal_barracks 1 0
A formal training area for tribal warriors to perfect battle skills and learn necessary discipline.
2 Horse Breeder tribal_barracks 2 0
Horses are incredibly valuable and those who look after them command great respect.
3 Warrior Lodge tribal_barracks 3 0
A lodge set aside for warriors and the elders of the tribe to discuss matters of importance before deciding policy.
4 Practice Fields tribal_barracks 4 0
An open space for warriors to practice horsemanship, break in and train horses, and practice basic cavalry tactics.
5 Gunsmith tribal_barracks 5 0
A gunsmith is an indispensable asset with the skill to produce and maintain firearms.
6 Ancestral Grounds tribal_culture 1 0
A place to honour the dead and pray to them for advice and guidance.
7 Holy Ground tribal_culture 2 0
An area of great power and energy; used for a variety of rituals, including the rain dance and ghost dance.
8 Spiritual Circle tribal_culture 3 0
An area of great spiritual power respected and honored by all.
9 Shamanic Gateway tribal_culture 4 0
A gateway to the spirit world, controlled by a shaman or medicine man.
10 High Chief's Lodge tribal_government 2 0
The High Chief has the final say, and his dwelling reflects his status
11 Confederation of Tribes tribal_government 3 0
This is a permanent meeting place for peoples who share beliefs and traditions.
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