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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Rebels / Harad
Third Age 3.1 魔戒第三紀元 3.1
Rebels Rebels
Building class 建築類型
22. Erech
25. Edoras
33. Dale
36. Erebor
39. Bree
55. Mordor
58. Udûn
62. Moria
68. Harad
69. Umbar
74. Rhûn
75. Rhûn
95. Shire
102. Fangorn
107. Khand
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Harad
Harad
City/Castle 城市/城堡 City levels 城市建築等級 Castle levels 城堡建築等級
Building class 建築類型 hinterland_info_building7
Convert to 轉換建築類型 LEVEL
Building level 建築等級 LEVEL 0 info_Harad
Material 材料 wooden
Capability 建築效果
Faction capability 勢力效果
Construction 建造時間 1
Cost 建造花費 100000
Requires condition 其他建造條件 and hidden_resource hr_none
Building Description 建築描述
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Harad Harad is the name of the immense lands in the South of Gondor and Mordor. It is inhabited by many different tribes called Haradrim. The Mountains of Shadow are on the northern border of Harad. The River Harnen flows westward from the Mountains of Shadow to the Bay of Belfalas, forming Harad's border with South Gondor - a desert region that is contested between Gondor and Harad. The Harad Road runs from Harad northward through South Gondor and on to Ithilien. To the northeast of Harad is Khand, a land that also has ties with Sauron. On the west, Harad is bounded by the Bay of Belfalas and the Sea. The northernmost part of Harad is called Near Harad and the southern part was Far Harad. On the coast there is a natural harbor with a narrow cape curving around it. The coastal region around the harbor is known as Umbar, and the harbor is called the Havens of Umbar. The seafaring raiders known as the Corsairs live there. At the eastern end of the harbor is the City of the Corsairs. Much of Far Harad is a jungle, although there also is a desert. In the Great Forest of the South in Far Harad live the gigantic Oliphaunts, which are used by the Haradrim as moving war towers. Harad's location in the far south isolates it to a certain extent from the rest of Middle-earth. The climate is much warmer and sunnier. Even the constellations in Harad's night sky down in the southern hemisphere are different from those in northern Middle-earth. Special Features: - Main vegetation: desert - Special units: Muhad Beastmasters, Mûmakil, Troll-men of Harad
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