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Royal Military Academy
Home / DarthMod 1.4 D: The Last Episode / The Holy Roman Empire / King's Stables
DarthMod 1.4 D: The Last Episode
The Holy Roman Empire The Holy Roman Empire
Building class
31. Bowyer
61. Port
65. Port
73. Market
85. Mines
87. Mines
93. Church
94. Abbey
98. Chapel
100. Inn
101. Tavern
Previous buildingEarl's Stables Town WatchNext building
King's Stables
King's Stables 國王馬廄
City/Castle City levels Castle levels
Building class castle equestrian
Convert to LEVEL
Building level LEVEL 4 kings_stables
Material wooden
Capability
Faction capability
Construction 10
Cost 12600
Requires condition
Building Description
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King's Stables 國王馬廄 Only factions with a true affinity with mounted warfare would have any cause to build King’s stables, for their only true point of difference over the Earl’s stable lie in customised housing, training and equipment for the penultimate cavalry units. These stables all but make the castle a cavalry academy, with so many skilled riders instilling a proud tradition of military excellence that is known of far and wide.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
32
Reiters 1 0.5 4 0 and event_counter gunpowder_discovered 1
Effective gunpowder units, Reiters are armed with a pistol and spear, and protected by plate armour.
2
32
Gothic Knights 1 0.3 2 0
Impressive looking heavy cavalry, well protected by armour for both rider and mount. Equipped with lance and mace.
3
32
Imperial Knights 1 0.5 3 0
These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge.
4
32
Feudal Knights 1 0.5 3 1
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
5
32
Mailed Knights 1 0.5 3 1
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
32
Mounted Sergeants 1 0.5 2 2
These veteran warriors wear light armour and are armed with a spear and a sword.
7
32
Mounted Crossbowmen 1 0.5 4 0
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
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