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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Units / Javelinmen
Javelinmen Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) Missile Infantry

Javelinmen

A javelin through the chest, before the battle is long joined, is a slow, painful way to die.

Until very recently, when mechanisation reduced the amount of close-quarters fighting required, skirmishers were used to harass, never giving the enemy pause to regroup and distracting them until melee troops or cavalry could pin them down. In the ancient world, particularly among the 'civilised' states of the Mediterranean, many skirmishers were considered highly skilled, with places such as Crete and the Balearic Islands specialising in producing first class archers, slingers and javelineers. In the north and west of Europe, such weapons were generally thought considered cowardly - only fighting hand-to-hand in melee carried the required amount of honour and glory with it. As antiquity gave way to the Middle Ages, and tribal society subsided to the more hierarchical feudal system, good skirmishers were highly valued once again. Aside from the longbow, the javelin remained their favoured weapon, particularly when fighting from horseback; a rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blinded to an infantry or cavalry charge bearing down upon them.

Javelinmen

Unit Name

Javelinmen

Main Unit Key

cha_sax_javelinmen

Land Unit Key

cha_sax_javelinmen

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

54

Missile Damage

70

├ Missile Weapon

cha_jav

├ Projectile

cha_jav_normal

├ Missile Damage

60

├ Missile Ap Damage

10

└ Base Reload Time

14

Accuracy

15

Range

80

Reload

40

Rate of Fire

7

Ammunition

5

Melee Attack

7

Melee Damage

14

├ Melee Weapon

cha_sax

├ Melee Base Damage

12

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

22

├ Base Defence

17

├ Shield

cha_archer

└ Shield Defence

5

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Ranged Warfare Cost 120 Upgrade From Levy Javelinmen
Garrison Buildings
Javelinmen x 1 Small City
Small City
(cha_bld_city_1)
Level 1
Guardhouse
Guardhouse
(cha_bld_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Manor
Manor
(cha_bld_manor_1)
Level 1
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Javelinmen x 2 City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3