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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hearth Guard
Melee Infantry / Melee Infantry / (cha_sax_hearth_guard)
Hearth Guard
The king's faithful comrades will defend him at all costs, even if their own lives are forfeit.
160 1000 1100 100 46 50 35 73 60 100 54
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Axe Band
Melee Infantry / Melee Infantry / (cha_sax_axe_band)
Axe Band
One man with an axe is a threat, a hundred of them, screaming, is a death sentence.
160 350 350 105 45 32 30 32 6 100 32
3
160 Axe Warriors
Melee Infantry / Melee Infantry / (cha_sax_axe_warriors)
Axe Warriors
Their axes are extensions of these men's arms, and they do bloody business with them.
160 500 500 150 52 32 37 37 10 100 45
4
160 Seax Band
Melee Infantry / Melee Infantry / (cha_sax_seax_band)
Seax Band
Short and deadly, a hacking weapon. Death by seax takes agonising, terrifying time.
160 300 300 90 37 32 14 44 6 100 34
5
160 Seax Warriors
Melee Infantry / Melee Infantry / (cha_sax_seax_warriors)
Seax Warriors
Short and deadly, a hacking weapon. Death by seax takes agonising, terrifying time.
160 450 450 135 45 32 17 48 10 100 45
6
160 Sword Veterans
Melee Infantry / Melee Infantry / (cha_sax_sword_veterans)
Sword Veterans
To wield a blade is a skill, to master it an art.
160 700 650 210 38 40 17 57 46 100 45
7
40 Warhounds
Melee Infantry / Melee Infantry / (cha_sax_warhounds)
Warhounds
"Good boy, good boy… Aargh! You are NOT a good boy!"
40 150 150 60 7 32 2 2 6 100 34
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
160 Archers
Missile Infantry / Missile Infantry / (cha_sax_archers)
Archers
"The arrow on a moving target, the archer must be sure of his aim."
160 250 250 60 38 150 5 14 7 14 2 2 10 100 28
9
160 Javelinmen
Missile Infantry / Missile Infantry / (cha_sax_javelinmen)
Javelinmen
A javelin through the chest, before the battle is long joined, is a slow, painful way to die.
160 200 200 54 70 80 7 5 7 14 2 22 10 100 28
10
160 Levy Archers
Missile Infantry / Missile Infantry / (cha_sax_levy_archers)
Levy Archers
A low-born man, given a bow and pointed at the enemy. The rest is up to him.
160 200 200 45 32 150 4 14 7 14 2 2 6 100 26
11
160 Levy Javelinmen
Missile Infantry / Missile Infantry / (cha_sax_levy_javelinmen)
Levy Javelinmen
Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.
160 170 170 36 70 80 7 5 7 14 2 22 6 100 26
12
160 Noble Javelinmen
Missile Infantry / Missile Infantry / (cha_sax_noble_javelinmen)
Noble Javelinmen
Better armour, better training, better javelins. These men are just… better. By birth.
160 450 420 114 90 80 8 5 35 14 30 40 46 100 37
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
160 Spear Band
Melee Infantry / Spear Infantry / (cha_sax_spear_band)
Spear Band
The spear is the most versatile and worthwhile weapon on the battlefield, and key to any army.
160 200 200 60 24 32 25 55 6 100 34
14
160 Spear Veterans
Melee Infantry / Spear Infantry / (cha_sax_spear_veterans)
Spear Veterans
The spear should be an extension of its bearer's arm.
160 600 600 180 29 32 31 63 46 100 45
15
160 Spear Warriors
Melee Infantry / Spear Infantry / (cha_sax_spear_warriors)
Spear Warriors
Any man can wield a spear, but to master it takes time and effort.
160 400 400 120 28 32 30 59 10 100 45
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
80 Hearth Cavalry
Cavalry / Melee Cavalry / (cha_sax_hearth_cav)
Hearth Cavalry
These men live and die with their king, and defend him until the end.
80 1000 1050 300 52 32 69 50 60 150 45
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
80 Saxon Cavalry
Cavalry / Missile Cavalry / (cha_sax_cav)
Saxon Cavalry
A shower of javelins, a cry of war, then the spears clash and battle is joined.
80 450 525 135 90 80 5 2 40 32 43 35 10 150 34
18
80 Scout Cavalry
Cavalry / Missile Cavalry / (cha_sax_scout_cav)
Scout Cavalry
Ahead of the man force, these men give sight beyond sight.
80 400 425 105 90 80 5 2 37 32 40 33 10 150 34
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
40 Onager
Siege Engine / Field Artillery / (cha_sax_onager)
Onager
As long as man has been at war, he has hurled rocks at his opponents.
40 600 600 180 200 350 2 7 14 2 2 6 100 26
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
128 Sae Wylfing - Hearth Marines
Light Ship / Melee Ship / (cha_sax_dragonship_hearth_marines)
Sae Wylfing - Hearth Marines
The wolves of the sea come, bringing certain death to their enemies.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 46 50 35 73 60 100 54
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
128 Kuyl - Saxon Boatmen
Light Ship / Melee Ship / (cha_sax_longship_boatmen)
Kuyl - Saxon Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 500 500 150 1800 7 37 40 14 40 6 100 34
22
128 Kuyl - Saxon Heavy Boatmen
Light Ship / Melee Ship / (cha_sax_longship_heavy_boatmen)
Kuyl - Saxon Heavy Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 600 600 180 1800 7 38 40 17 57 46 100 45
23
128 Kuyl - Saxon Raiders
Light Ship / Melee Ship / (cha_sax_longship_raiders)
Kuyl - Saxon Raiders
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 400 400 120 1800 7 45 32 30 32 6 100 32
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
88 Kuyl - Saxon Light Raiders
Light Ship / Missile Ship / (cha_sax_longship_light_raiders)
Kuyl - Saxon Light Raiders
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 90 1800 7 38 150 4 20 7 14 2 2 6 100 26
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