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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Units / Select Archers
Select Archers Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Missile Infantry

Select Archers

Those chosen few are given equipment best suited to their privileged position.

Whilst archers had their place in the battle lines of Anglo-Saxon armies they were never used in large numbers, as traditional military values placed greater importance on melee infantry and the glory to be gained through hand-to-hand combat; for instance, only one archer is depicted amongst the English forces on the Bayeux Tapestry. Whilst a thegn may have been trained in how to use a bow as a hunting weapon, standard fyrdmen would not have had that advantage. Those who were, however, commonly used the longbow - which became more common across Europe during the early Middle Ages. Made of yew or ash, with bowstrings of looped and corded linen, longbows were superior to selfbows. British proponents of the longbow, mainly the English and Welsh, became renowned for their skill with the weapon in later centuries - the most famous example being the Battle of Agincourt in 1415, when English archers were key to the defeat of a supposedly-superior French army.

Select Archers

Unit Name

Select Archers

Main Unit Key

cha_eng_select_archers

Land Unit Key

cha_eng_select_archers

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

60

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

25

Range

150

Reload

40

Rate of Fire

5

Ammunition

14

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Select Fyrd Cost 100 Upgrade From Fyrd Archers
Garrison Buildings
Select Archers x 1 Church
Church
(cha_bld_church_1)
Level 1
Small City
Small City
(cha_bld_city_1)
Level 1
Court
Court
(cha_bld_court_1)
Level 1
Guardhouse
Guardhouse
(cha_bld_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Manor
Manor
(cha_bld_manor_1)
Level 1
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Select Archers x 2 Minster
Minster
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3