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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Units / Kuyl - Fyrd Archer Boatmen
Kuyl - Fyrd Archer Boatmen Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Missile Ship

Kuyl - Fyrd Archer Boatmen

Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The findings at Sutton Hoo in 1939 represent some of the largest and most important discoveries of Saxon material ever unearthed. In particular, the discovery of a 27 metre-long ship, dated approximately to the 7th century AD, gives us one of the clearest ideas of the period. A vessel of that length would presumably have been used for both war and trade, although the discovery was a burial ship, dragged uphill from the river with a hold so bursting with treasure it had broken its keel. Saxon ships of the time did have sails for travelling with favourable winds, but always carried banks of oars for better manoeuvrability during combat or to stay close to the coastline.

(Fyrd Archer Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Kuyl - Fyrd Archer Boatmen

Unit Name

Kuyl - Fyrd Archer Boatmen

Main Unit Key

cha_eng_longship_fyrd_archer_boatmen

Land Unit Key

cha_eng_fyrd_archer_boatmen

Naval Unit Key

cha_kuyl_mis

Soldiers

88

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

90

Missile Damage

32

├ Missile Weapon

cha_bow_levy

├ Projectile

cha_arrow_bow_levy_normal

├ Missile Damage

28

├ Missile Ap Damage

4

└ Base Reload Time

20

Accuracy

25

Range

150

Reload

25

Rate of Fire

4

Ammunition

20

Hull Strength

1800

└ Ship

att_shp_light_longship_melee

Speed

7

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

Fyrd Archer Boatmen
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Kuyl - Fyrd Archer Boatmen Lv. 0 Dockyard
Dockyard
(cha_bld_port_military_1)
Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Garrison Buildings
Kuyl - Fyrd Archer Boatmen x 1 Dockyard
Dockyard
(cha_bld_port_military_1)
Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2