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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Units / Fyrd Slingers
Fyrd Slingers Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Missile Infantry

Fyrd Slingers

Hold the cord and spin the sling, then release. Hopefully not into your own face.

The sling is one of the oldest ranged weapons in existence, possibly dating back to before the Neolithic period. Its use throughout history is evidenced by depictions upon Assyrian and Egyptian reliefs, as well as those of later times, such as Trajan's Column and the Bayeux Tapestry. A sling is essentially a length of material (usually leather, but sometimes stretched pig bladder) with a cradle in the centre to hold a stone. The slinger then holds the ends and spins the sling to generate momentum. By extending his arm and simultaneously increasing the force of the spin, then releasing the stone at the precise moment, the slingshot can be flung a large distance - far greater than would be possible without it. Many young people grew up throwing stones found on the river beds of Europe, giving them a natural advantage when applying the skill to combat. Rocks and stones were in ready supply so, whilst spears may have needed repair after a battle, slingers were always well provisioned. Often people of low status in society, and therefore in battle, slingers would typically take up position behind veteran warriors, providing a blanket of slingshots to hamper the enemy when charging. In return, the veterans would use their shields to safeguard the slingers as they unleashed their missiles. Slingshot could be an effective weapon against close enemy formations or cavalry.

Fyrd Slingers

Unit Name

Fyrd Slingers

Main Unit Key

cha_eng_fyrd_slingers

Land Unit Key

cha_eng_fyrd_slingers

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

36

Missile Damage

40

├ Missile Weapon

cha_sling

├ Projectile

cha_sling_normal

├ Missile Damage

40

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

0

Range

125

Reload

50

Rate of Fire

12

Ammunition

17

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

7

Melee Defence

7

├ Base Defence

2

├ Shield

cha_archer

└ Shield Defence

5

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Fyrd Slingers Lv. 0 Muster Hall
Muster Hall
(cha_bld_barracks_1)
Level 0
Barracks
Barracks
(cha_bld_barracks_2)
Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Level 2