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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Royal Companions
Melee Infantry / Melee Infantry / (cha_eng_royal_companions)
Royal Companions
In the service of their king, these men will go to almost unspeakable lengths, and die for him besides.
160 950 100 100 46 50 21 67 60 100 54
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Fyrd Axemen
Melee Infantry / Melee Infantry / (cha_eng_fyrd_axemen)
Fyrd Axemen
Three weeks a year, the woodcutter finds an alternative use for his axe.
160 250 250 75 37 32 28 28 6 100 32
3
160 Royal Companions
Melee Infantry / Melee Infantry / (cha_eng_royal_companions)
Royal Companions
In the service of their king, these men will go to almost unspeakable lengths, and die for him besides.
160 950 100 100 46 50 21 67 60 100 54
4
160 Royal Thegns
Melee Infantry / Melee Infantry / (cha_eng_royal_thegns)
Royal Thegns
The king\'s closest companions, they will be at his side until the battle is concluded.
160 950 950 270 47 50 19 63 60 100 51
5
160 Select Axemen
Melee Infantry / Melee Infantry / (cha_eng_select_axemen)
Select Axemen
Picked precisely for their axe skills, you don\'t want to meet these men on the battlefield.
160 350 350 105 41 32 32 30 10 100 36
6
160 Thegns
Melee Infantry / Melee Infantry / (cha_eng_thegns)
Thegns
Justice and order will be maintained, at swordpoint if necessary.
160 700 700 210 42 40 16 60 46 100 45
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
160 Fyrd Archers
Missile Infantry / Missile Infantry / (cha_eng_fyrd_archers)
Fyrd Archers
Place a bow in a man\'s hand and show him where to shoot. The state can do no more.
160 200 200 45 32 150 4 14 7 9 2 2 6 100 26
8
160 Fyrd Javelinmen
Missile Infantry / Missile Infantry / (cha_eng_fyrd_javelinmen)
Fyrd Javelinmen
Anyone can be shown how to throw a pointy stick, can\'t they?
160 200 200 39 70 80 7 5 7 9 2 22 6 100 26
9
160 Fyrd Slingers
Missile Infantry / Missile Infantry / (cha_eng_fyrd_slingers)
Fyrd Slingers
Hold the cord and spin the sling, then release. Hopefully not into your own face.
160 200 200 36 40 125 12 17 7 9 7 7 6 100 28
10
160 Select Archers
Missile Infantry / Missile Infantry / (cha_eng_select_archers)
Select Archers
Those chosen few are given equipment best suited to their privileged position.
160 250 250 60 38 150 5 14 7 9 2 2 10 100 28
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
160 Fyrd Spearmen
Melee Infantry / Spear Infantry / (cha_eng_fyrd_spear)
Fyrd Spearmen
"The circumstances of your birth are irrelevant, know only that you must fight, and you must fight now."
160 150 150 45 25 32 15 57 6 100 32
12
160 Select Spearmen
Melee Infantry / Spear Infantry / (cha_eng_select_spear)
Select Spearmen
Hand-picked, according to their skill and their use, to protect the defenceless.
160 250 250 75 28 32 18 61 10 100 36
13
160 Thegn Spearmen
Melee Infantry / Spear Infantry / (cha_eng_thegn_spearmen)
Thegn Spearmen
The spear is power. With it, a man may cut down his enemies in his lord and king\'s name.
160 600 600 180 30 32 19 62 46 100 45
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
80 Horsemen
Cavalry / Melee Cavalry / (cha_eng_horsemen)
Horsemen
Their short spears allow these men to thrust and stab from horseback.
80 400 400 120 35 32 42 29 10 150 34
15
80 Royal Horsemen
Cavalry / Melee Cavalry / (cha_eng_royal_horsemen)
Royal Horsemen
The best horsemen fight for the king\'s household.
80 1000 1000 300 47 32 56 63 46 150 51
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
4 Bastion Onager
Siege Engine / Field Artillery / (cha_eng_onager_bastion)
Bastion Onager
Load. Aim. Fire. Say your prayers.
4 160 160 0 200 350 2 7 9 2 2 6 100 26
17
40 Onager
Siege Engine / Field Artillery / (cha_eng_onager)
Onager
Load. Aim. Fire. Say your prayers.
40 600 600 180 200 350 2 7 9 2 2 6 100 26
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
128 Sae Wylfing - Royal Marines
Light Ship / Melee Ship / (cha_eng_dragonship_royal_marines)
Sae Wylfing - Royal Marines
The wolves of the sea come, bringing certain death to their enemies.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 46 50 21 67 60 100 54
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
128 Sae Wylfing - Royal Marines
Light Ship / Melee Ship / (cha_eng_dragonship_royal_marines)
Sae Wylfing - Royal Marines
The wolves of the sea come, bringing certain death to their enemies.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 46 50 21 67 60 100 54
20
128 Kuyl - Fyrd Boatmen
Light Ship / Melee Ship / (cha_eng_longship_fyrd_boatmen)
Kuyl - Fyrd Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 400 400 120 1800 7 25 32 15 57 6 100 32
21
128 Kuyl - Thegn Boatmen
Light Ship / Melee Ship / (cha_eng_longship_thegn_boatmen)
Kuyl - Thegn Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 700 700 210 1800 7 32 40 17 62 46 100 45
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
88 Kuyl - Fyrd Archer Boatmen
Light Ship / Missile Ship / (cha_eng_longship_fyrd_archer_boatmen)
Kuyl - Fyrd Archer Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 90 1800 7 32 150 4 20 7 9 2 2 6 100 26
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