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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Units / Levy Archers
Levy Archers Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Missile Infantry

Levy Archers

Place a bow in a man's hand and show him where to shoot. The state can do no more.

Levies could be quickly mustered, outfitted and turned into an army whether citizens or subjects. Usually commanded by nobles or local dignitaries, levies supplemented the elite professional soldiers; the king would order his subordinates to muster troops and gather at an appointed time and place. These noblemen brought their households, attendant warriors, and levies. Over time there was a gradual move away from citizen and subject recruits to professional standing armies and greater use of mercenaries. Both classes were formerly levies who saw warfare as a career rather than a duty. In turn, this opened the way for promotion on merit rather than birth, creating armies loyal to generals rather than the old social order.

Levy Archers

Unit Name

Levy Archers

Main Unit Key

cha_lom_levy_archers

Land Unit Key

cha_lom_levy_archers

Naval Unit Key

cha_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

45

Missile Damage

32

├ Missile Weapon

cha_bow_levy

├ Projectile

cha_arrow_bow_levy_normal

├ Missile Damage

28

├ Missile Ap Damage

4

└ Base Reload Time

20

Accuracy

25

Range

150

Reload

25

Rate of Fire

4

Ammunition

14

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Masters of Terrain Cost 100 Upgrade To Archers
Requires Buildings
Levy Archers Lv. 0 Church
Church
(cha_bld_church_1)
Level 1
Abbey
Abbey
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Court
Court
(cha_bld_court_1)
Level 1
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Garrison Buildings
Levy Archers x 1 Church
Church
(cha_bld_church_1)
Level 1
Small City
Small City
(cha_bld_city_1)
Level 1
Court
Court
(cha_bld_court_1)
Level 1
Guardhouse
Guardhouse
(cha_bld_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Manor
Manor
(cha_bld_manor_1)
Level 1
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Levy Archers x 2 Abbey
Abbey
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3