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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Units / Large Onager
Large Onager Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Field Artillery

Large Onager

Walls. Gates. Craniums. Nothing stands in the onager's way.

One of the simplest forms of one-armed catapult, the onager relied on twisted skeins of animal sinew which provided the power to hurl either rocks or shot. Inaccurate but powerful, it was an effective siege machine against buildings and fortifications, but was of far less use on the battlefield unless firing into massed infantry ranks. First mentioned by Philon of Byzantium in his treatise on ‘Mechanics’, the onager made use of a sling-like cradle attached to a firing arm. This arm was inserted, twisted, and propelled rocks or shot through torsion. As the firing arm was released, the sling-like cradle would unhook, firing the projectile. A padded beam was incorporated into the housing frame to restrain the arm. Larger machines could require as many as eight or ten crewmen, and the incredible recoil meant that they could not be easily or safely mounted on walls or towers. Quickly constructed wherever wood was readily available, onagers soon became a staple of siege warfare.

Large Onager

Unit Name

Large Onager

Main Unit Key

cha_lom_large_onager

Land Unit Key

cha_lom_large_onager

Naval Unit Key

cha_transport

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

240

Missile Damage

400

├ Engine

att_onager_large

├ Missile Weapon

att_onager_large

├ Projectile

att_rock_normal_large

├ Missile Damage

200

├ Missile Ap Damage

200

└ Base Reload Time

34

Accuracy

0

Range

500

Reload

20

Rate of Fire

2

Ammunition

10

Melee Attack

10

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Large Onager Lv. 0 Siege Workshop
Siege Workshop
(cha_bld_siege_workshop_2)
Level 1