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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Units / Dromon - Lombard Marines
Dromon - Lombard Marines Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Melee Ship

Dromon - Lombard Marines

A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Lombard Marines)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromon - Lombard Marines

Unit Name

Dromon - Lombard Marines

Main Unit Key

cha_lom_dromon_marines

Land Unit Key

cha_lom_marines

Naval Unit Key

cha_dromon

Soldiers

128

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

150

Hull Strength

2000

└ Ship

att_shp_dromon_melee

Speed

6

Melee Attack

29

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

14

Melee Defence

54

├ Base Defence

29

├ Shield

cha_round

└ Shield Defence

25

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

36

Abilities

Lombard Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Masters of the Sea Cost 120 Upgrade To Dromon - Lombard Heavy Marines
Requires Buildings
Dromon - Lombard Marines Lv. 0 Dockyard
Dockyard
(cha_bld_port_military_1)
Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Garrison Buildings
Dromon - Lombard Marines x 1 Dockyard
Dockyard
(cha_bld_port_military_1)
Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2