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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Gastald Guardsmen
Cavalry / Melee Cavalry / (cha_lom_gastald_guardsmen)
Gastald Guardsmen
In the name of the king, these men will keep order and mete out justice.
80 900 1000 100 61 40 57 40 46 150 54
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Lombard Axemen
Melee Infantry / Melee Infantry / (cha_lom_axemen)
Lombard Axemen
An axe is not the cleanest way to kill an enemy, but death is most assured.
160 450 450 135 49 32 34 32 10 100 38
3
160 Lombard Clubmen
Melee Infantry / Melee Infantry / (cha_lom_clubmen)
Lombard Clubmen
"The club is not elegant nor refined, but it's effective and by GOD it's fun!"
160 400 400 120 46 20 15 45 10 100 38
4
160 Gastald Swordsmen
Melee Infantry / Melee Infantry / (cha_lom_gastald_swordsmen)
Gastald Swordsmen
Justice at the end of a blade.
160 700 700 210 36 40 37 49 46 100 45
5
160 Lombard Levy
Melee Infantry / Melee Infantry / (cha_lom_levy)
Lombard Levy
A man will fight if he must, even if he does not wish it.
160 300 300 90 42 20 12 42 6 100 34
6
160 Levy Axemen
Melee Infantry / Melee Infantry / (cha_lom_levy_axemen)
Levy Axemen
If he can pick it up, just about anyone can kill with an axe.
160 350 350 105 45 32 30 30 6 100 34
7
160 Swordsmen
Melee Infantry / Melee Infantry / (cha_lom_sword)
Swordsmen
Fine steel is a rarity, as are fine swordsmen.
160 350 350 105 29 40 14 54 10 100 36
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
160 Archers
Missile Infantry / Missile Infantry / (cha_lom_archers)
Archers
A skilled archer is worth his weight in gold.
160 250 250 60 38 150 5 14 7 9 2 2 10 100 28
9
160 Levy Archers
Missile Infantry / Missile Infantry / (cha_lom_levy_archers)
Levy Archers
Place a bow in a man's hand and show him where to shoot. The state can do no more.
160 200 200 45 32 150 4 14 7 9 2 2 6 100 26
10
160 Levy Skirmishers
Missile Infantry / Missile Infantry / (cha_lom_levy_skirm)
Levy Skirmishers
Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.
160 170 170 36 70 80 7 5 7 9 2 22 6 100 26
11
160 Skirmishers
Missile Infantry / Missile Infantry / (cha_lom_skirm)
Skirmishers
The ability to harass the enemy is invaluable before, and even during, the main clash of battle.
160 200 200 54 70 80 7 5 7 9 2 22 10 100 28
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
160 Guardsmen
Melee Infantry / Spear Infantry / (cha_lom_guardsmen)
Guardsmen
Whatever happens, these men will stand, and they will defend.
160 900 900 270 35 32 30 69 60 100 54
13
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_lom_levy_spear)
Levy Spearmen
Holding a spear is childsplay. These men have hopefully developed since then.
160 150 150 45 25 32 25 50 6 100 30
14
160 Spearmen
Melee Infantry / Spear Infantry / (cha_lom_spear)
Spearmen
The most common weapon on the battlefield, the spear is reliable, both in defence and on the attack.
160 200 200 60 27 32 26 52 10 100 34
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
80 Gastald Cavalry
Cavalry / Melee Cavalry / (cha_lom_gastald_cav)
Gastald Cavalry
Sword in hand, these cavalrymen cut any before them asunder.
80 850 850 270 57 50 57 32 40 150 51
16
80 Gastald Knights
Cavalry / Melee Cavalry / (cha_lom_gastald_knights)
Gastald Knights
The gastald's righteous fury and anger trumps those foolish enough to resist.
80 1000 1000 300 67 50 65 42 46 150 51
17
80 Lombard Horsemen
Cavalry / Melee Cavalry / (cha_lom_horsemen)
Lombard Horsemen
Hardy men, atop hardier steeds, cast down their enemies with much braying and shouting.
80 400 400 120 30 32 45 37 10 150 34
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
80 Night Raiders
Cavalry / Missile Cavalry / (cha_lom_night_raiders)
Night Raiders
Only the bravest dare strike under cover of darkness.
80 500 500 150 70 80 5 5 43 9 38 35 10 150 34
19
80 Raider Cavalry
Cavalry / Missile Cavalry / (cha_lom_raider_cav)
Raider Cavalry
A swift steed and a sharp blade are all a raider requires.
80 400 400 120 70 80 5 5 40 9 35 32 6 150 34
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
80 Lombard Lancers
Cavalry / Shock Cavalry / (cha_lom_lancers)
Lombard Lancers
Lancers are ideal shock troops for charging down the enemy.
80 450 450 135 35 40 105 2 10 150 34
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
40 Large Onager
Siege Engine / Field Artillery / (cha_lom_large_onager)
Large Onager
Walls. Gates. Craniums. Nothing stands in the onager's way.
40 800 800 240 400 500 2 10 9 5 5 6 100 26
22
40 Onager
Siege Engine / Field Artillery / (cha_lom_onager)
Onager
Load. Aim. Fire. Say your prayers.
40 600 600 180 200 350 2 7 9 2 2 6 100 26
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
128 Castle Dromon - Gastald Marines
Light Ship / Melee Ship / (cha_lom_castle_dromon_gastald_marines)
Castle Dromon - Gastald Marines
A tower for carrying missile troops into the fray ensures the advantage of height is preserved.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 32 40 17 62 60 100 54
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
128 Dromon - Lombard Heavy Marines
Heavy Ship / Melee Ship / (cha_lom_dromon_heavy_marines)
Dromon - Lombard Heavy Marines
A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 600 600 180 2000 6 32 40 17 62 46 100 45
25
128 Dromon - Lombard Marines
Heavy Ship / Melee Ship / (cha_lom_dromon_marines)
Dromon - Lombard Marines
A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 500 500 150 2000 6 29 40 14 54 6 100 36
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
88 Dromon - Lombard Light Boatmen
Heavy Ship / Missile Ship / (cha_lom_dromon_light_boatmen)
Dromon - Lombard Light Boatmen
A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 90 2000 6 38 150 4 20 5 9 1 1 6 100 26
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
64 Artillery Dromon - Lombard Artillery Crew
Medium Ship / Artillery Ship / (cha_lom_artillery_dromon)
Artillery Dromon - Lombard Artillery Crew
Artillery dromon can kill from afar better than most, but will suffer heavy losses if boarded.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 700 700 210 1400 5 500 500 1 7 9 2 2 6 100 34
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