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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Units / Sword Hirdmen
Sword Hirdmen Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Melee Infantry

Sword Hirdmen

Brothers-in-arms, loyal and unflinching in their devotion.

Originally a rare weapon of quite some prestige, the sword became more common in the early Middle Ages, with blades produced on a larger scale to more standardised specifications. The spatha of the Roman period became the basis of Viking and Carolingian longswords. These single-handed blades, with triangular pommels and short grips, were widely used, not only by the Viking Danes but right across Europe. Swords during the era were chiefly produced by the Franks and obtained by the Danes through either trade or, as is more likely, raiding, pillaging and looting of Frankish possessions. Although they were all of a roughly similar length, there were variances of several inches as, although they were more speedily produced, mass-production of arms and armour, and the standardisation and quality control that went with it, was still a rarity at that time.

Sword Hirdmen

Unit Name

Sword Hirdmen

Main Unit Key

cha_vik_sword_hirdmen

Land Unit Key

cha_vik_sword_hirdmen

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

195

Melee Attack

37

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

56

├ Base Defence

31

├ Shield

cha_round

└ Shield Defence

25

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

49

Abilities

Sword Hirdmen
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Sword Hirdmen Lv. 0 Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2