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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Units / Axe Hirdmen
Axe Hirdmen Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Melee Infantry

Axe Hirdmen

These men may as well be their lord's family, such is their dedication to his cause.

Although the vast majority of Germanic warriors fought with spears - even as the Middle Ages dawned - the axe became more and more prevalent due to its effectiveness in penetrating the heavier types of armour of the period. In comparison to swords, axes were cheap to make, could be used to pull aside or split shields, and were effective against plate or chainmail armour as, even if it didn't find the optimum angle to split it, a blow could still shatter bones and crush the organs beneath. One-handed axes may have been the most practical to carry and use, but two-handed axes were also common - the bearer requiring great upper-body strength to pick the weapon up and swing it repeatedly in combat.

Axe Hirdmen

Unit Name

Axe Hirdmen

Main Unit Key

cha_vik_axe_hirdmen

Land Unit Key

cha_vik_axe_hirdmen

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

210

Melee Attack

50

Melee Damage

32

├ Melee Weapon

cha_axe

├ Melee Base Damage

12

├ Armour-piercing Damage

20

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

35

├ Base Defence

10

├ Shield

cha_round

└ Shield Defence

25

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

Axe Hirdmen
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Axe Hirdmen Lv. 0 Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2
Garrison Buildings
Axe Hirdmen x 1 Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2