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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Units / Armoured Archers
Armoured Archers Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Missile Infantry

Armoured Archers

There is merit in being able to fire a bow but also endure a charge, should it come down to it.

Although the amount of cavalry fielded by the Umayyads increased over time, the numbers remained biased in favour of infantry (and weight of numbers at that) for much of the early Middle Ages. Drawn from the native Andalusian and north African Berber populations, infantrymen had to be proficient in both melee and skirmishing techniques and carried both axes and bows, so their battlefield role could be changed by the general according to the tactical situation with which they were presented. Despite advances in horse archery elsewhere in the world - and particularly in the east - skirmishing remained primarily an infantry role; horse archers were used, but were not a common sight in western Umayyad armies of the period.

Armoured Archers

Unit Name

Armoured Archers

Main Unit Key

cha_mus_armoured_archers

Land Unit Key

cha_mus_armoured_archers

Naval Unit Key

cha_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

325

Recruitment Cost

325

Upkeep Cost

72

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

25

Range

150

Reload

40

Rate of Fire

5

Ammunition

14

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Hauberks Cost 120 Upgrade From Andalusian Archers
Garrison Buildings
Armoured Archers x 1 Muster Hall
Muster Hall
(cha_bld_barracks_mus_1)
Level 0
Barracks
Barracks
(cha_bld_barracks_mus_2)
Level 1
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Armoured Archers x 2 Emir's Barracks
Emir's Barracks
(cha_bld_barracks_mus_3)
Level 2