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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Units / Andalusian Skirmishers
Andalusian Skirmishers Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Missile Infantry

Andalusian Skirmishers

Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.

Until very recently, when mechanisation reduced the amount of close-quarters fighting required, skirmishers were used to harass, never giving the enemy pause to regroup and distracting them until melee troops or cavalry could pin them down. In the ancient world, particularly among the 'civilised' states of the Mediterranean, many skirmishers were considered highly skilled, with places such as Crete and the Balearic Islands specialising in producing first class archers, slingers and javelineers. In the north and west of Europe, such weapons were generally thought considered cowardly - only fighting hand-to-hand in melee carried the required amount of honour and glory with it. As antiquity gave way to the Middle Ages, and tribal society subsided to the more hierarchical feudal system, good skirmishers were highly valued once again. Aside from the longbow, the javelin remained their favoured weapon, particularly when fighting from horseback; a rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blinded to an infantry or cavalry charge bearing down upon them.

Andalusian Skirmishers

Unit Name

Andalusian Skirmishers

Main Unit Key

cha_mus_andalusian_skirm

Land Unit Key

cha_mus_andalusian_skirm

Naval Unit Key

cha_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

60

Missile Damage

70

├ Missile Weapon

cha_jav

├ Projectile

cha_jav_normal

├ Missile Damage

60

├ Missile Ap Damage

10

└ Base Reload Time

14

Accuracy

15

Range

80

Reload

40

Rate of Fire

7

Ammunition

5

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

22

├ Base Defence

17

├ Shield

cha_archer

└ Shield Defence

5

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Andalusian Skirmishers Lv. 0 Muster Hall
Muster Hall
(cha_bld_barracks_mus_1)
Level 0
Barracks
Barracks
(cha_bld_barracks_mus_2)
Level 1
Emir's Barracks
Emir's Barracks
(cha_bld_barracks_mus_3)
Level 2