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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Units / Mounted Archers
Mounted Archers Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Missile Infantry

Mounted Archers

Everywhere and nowhere at once, the mounted archer's arrows fall like deadly rain.

Invariably, archers had a crucial place in the battle lines of antiquity and the Middle Ages, as if you can kill your enemy from a distance it saves the effort of dealing with them face to face. During their expansion, the Carolingian Franks came into contact with many eastern foes adept at fighting fast, ranged wars from horseback. These interactions evolved the western style of archery, with horses used more and more as time went on. The Avars, for instance, were known to use saddles with raised pommels for greater stability during battle, and there is evidence to suggest that both the Franks and Byzantine Romans adopted this style also. However, some Frankish foot soldiers, such as the Alemans, were known to use yew longbows of up to two metres in length in a similar style to those fielded by the Anglo-Saxons. Yet, whilst these bows were used commonly, they lacked the punch and accuracy of the composite bows of the east.

Mounted Archers

Unit Name

Mounted Archers

Main Unit Key

cha_fra_mounted_archers

Land Unit Key

cha_fra_mounted_archers

Naval Unit Key

cha_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

75

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

25

Range

150

Reload

50

Rate of Fire

6

Ammunition

14

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

30

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Mounted Infantry Cost 100 Upgrade From Archers
Garrison Buildings
Mounted Archers x 1 Church
Church
(cha_bld_church_1)
Level 1
Small City
Small City
(cha_bld_city_1)
Level 1
Court
Court
(cha_bld_court_1)
Level 1
Guardhouse
Guardhouse
(cha_bld_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Manor
Manor
(cha_bld_manor_1)
Level 1
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Mounted Archers x 2 Abbey
Abbey
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3