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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Units / Castle Dromont - Picked Marines
Castle Dromont - Picked Marines Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Melee Ship

Castle Dromont - Picked Marines

A tower for carrying missile troops into the fray ensures the advantage of height is preserved.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromont' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Picked Marines)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Castle Dromont - Picked Marines

Unit Name

Castle Dromont - Picked Marines

Main Unit Key

cha_fra_castle_dromon_picked_marines

Land Unit Key

cha_fra_picked_marines

Naval Unit Key

cha_castle_dromont

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

100

Hull Strength

2000

└ Ship

att_shp_dromon_melee

Speed

6

Melee Attack

32

Melee Damage

50

├ Melee Weapon

cha_spatha_heavy

├ Melee Base Damage

46

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

62

├ Base Defence

37

├ Shield

cha_round

└ Shield Defence

25

Armour

60

├ Armour

cha_mail_heavy

├ Armour Defence

60

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

54

Abilities

Picked Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses