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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Units / Armoured Swordsmen
Armoured Swordsmen Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Melee Infantry

Armoured Swordsmen

Sword and armour: a formidable combination to overcome if you want to live, let alone win.

The difficulty of obtaining iron in the early Middle Ages, combined with a lack of understanding of how to mass-produce welded weaponry meant that iron-forged blades were the weapons of noblemen who could afford the otherwise-prohibitive cost. Blades in the early Middle Ages were created through a process known as 'pattern welding', where iron rods, twisted together and ground down, formed a soft, carbonised centre for the blade that helped it better absorb the shock of a blow. Around this core, thin iron plates were then 'carburized' (hardened, essentially) onto the blade to give it increased strength. This style of layering metal pieces over each other gave blades a distinctive banding pattern, similar in appearance to the age-rings of a tree trunk.

Armoured Swordsmen

Unit Name

Armoured Swordsmen

Main Unit Key

cha_fra_armoured_sword

Land Unit Key

cha_fra_armoured_sword

Naval Unit Key

cha_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

210

Melee Attack

34

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

62

├ Base Defence

37

├ Shield

cha_round

└ Shield Defence

25

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

Armoured Swordsmen
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Mounted Infantry Cost 120 Upgrade To Mounted Swordsmen
Requires Buildings
Armoured Swordsmen Lv. 0 Barracks
Barracks
(cha_bld_barracks_2)
Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Level 2