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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Guardsmen
Cavalry / Melee Cavalry / (cha_fra_guardsmen)
Guardsmen
Armed with spears, the guards will defend their liege lord to the death.
80 950 1050 100 43 32 55 54 60 150 54
2
80 Paladin Guardsmen
Cavalry / Melee Cavalry / (cha_fra_paladin_guardsmen)
Paladin Guardsmen
Paladins defend the righteous, and administer holy justice to the guilty.
80 1050 1150 100 45 32 55 72 60 150 54
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Armoured Swordsmen
Melee Infantry / Melee Infantry / (cha_fra_armoured_sword)
Armoured Swordsmen
Sword and armour: a formidable combination to overcome if you want to live, let alone win.
160 700 700 210 34 40 17 62 46 100 45
4
160 Mounted Swordsmen
Melee Infantry / Melee Infantry / (cha_fra_mounted_swordsmen)
Mounted Swordsmen
Mounted swordsmen strike fear and death into their enemies’ hearts.
160 750 750 225 34 40 17 62 53 100 47
5
160 Swordsmen
Melee Infantry / Melee Infantry / (cha_fra_sword)
Swordsmen
A sword is difficult to both make and master, but to the skilled soldier is the tool of victory.
160 350 350 105 29 40 14 54 10 100 36
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
160 Archers
Missile Infantry / Missile Infantry / (cha_fra_archers)
Archers
Archers are used to "soften up" the enemy before the charge.
160 250 250 60 38 150 5 14 7 9 2 2 10 100 28
7
160 Levy Archers
Missile Infantry / Missile Infantry / (cha_fra_levy_archers)
Levy Archers
"You aim, you draw, you shoot. It\'s easy, in theory…"
160 200 200 45 32 150 4 14 7 9 2 2 6 100 26
8
160 Levy Skirmishers
Missile Infantry / Missile Infantry / (cha_fra_levy_skirm)
Levy Skirmishers
Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.
160 170 170 36 70 80 7 5 7 9 2 22 6 100 26
9
160 Mounted Archers
Missile Infantry / Missile Infantry / (cha_fra_mounted_archers)
Mounted Archers
Everywhere and nowhere at once, the mounted archer\'s arrows fall like deadly rain.
160 300 300 75 38 150 6 14 7 9 2 2 10 100 30
10
160 Skirmishers
Missile Infantry / Missile Infantry / (cha_fra_skirm)
Skirmishers
The ability to harass the enemy is invaluable before, and even during, the main clash of battle.
160 200 200 54 70 80 7 5 7 9 2 22 10 100 28
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
160 Armoured Spearmen
Melee Infantry / Spear Infantry / (cha_fra_armoured_spear)
Armoured Spearmen
A spear, backed by a wall of amour, is a redoubtable defence.
160 600 600 180 30 32 29 57 46 100 45
12
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_fra_levy_spear)
Levy Spearmen
A mob is just that until pointed at your enemy. Then they\'re an army.
160 150 150 45 25 32 25 50 6 100 30
13
160 Mounted Spearmen
Melee Infantry / Spear Infantry / (cha_fra_mounted_spear)
Mounted Spearmen
Spear and shield in hand, these men are best in melee, enduring the cut-and-thrust of battle.
160 650 650 195 30 32 29 57 53 100 47
14
160 Palace Guard
Melee Infantry / Spear Infantry / (cha_fra_palace_guard)
Palace Guard
The palace guard will stand, when all others have fallen, and fight until either victory or death.
160 900 900 270 30 32 32 72 66 100 54
15
160 Frankish Spearmen
Melee Infantry / Spear Infantry / (cha_fra_spear)
Frankish Spearmen
The most common weapon on the battlefield, the spear is reliable, both in defence and on the attack.
160 200 200 60 27 32 26 52 10 100 34
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
80 Frankish Cavalry
Cavalry / Melee Cavalry / (cha_fra_cav)
Frankish Cavalry
Armoured cavalry, charging the battle line; the very embodiment of Frankish ambition.
80 420 420 120 28 32 50 37 46 150 34
17
80 Guardsmen
Cavalry / Melee Cavalry / (cha_fra_guardsmen)
Guardsmen
Armed with spears, the guards will defend their liege lord to the death.
80 950 1050 100 43 32 55 54 60 150 54
18
80 Frankish Horsemen
Cavalry / Melee Cavalry / (cha_fra_horsemen)
Frankish Horsemen
Lightly-armoured cavalry move swiftly and strike fast, confounding their opponents.
80 350 350 105 28 32 50 37 10 150 34
19
80 Paladin Guardsmen
Cavalry / Melee Cavalry / (cha_fra_paladin_guardsmen)
Paladin Guardsmen
Paladins defend the righteous, and administer holy justice to the guilty.
80 1050 1150 100 45 32 55 72 60 150 54
20
80 Scola Cavalry
Cavalry / Melee Cavalry / (cha_fra_scola_cav)
Scola Cavalry
Elite cavalry, armed and armoured with the best equipment.
80 900 900 270 43 32 60 54 54 150 51
21
80 Scola Knights
Cavalry / Melee Cavalry / (cha_fra_scola_knights)
Scola Knights
Clad head-to-hoof in armour, scola lay waste to all before them.
80 1100 1100 300 43 32 70 74 60 150 51
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
80 Skirmisher Cavalry
Cavalry / Missile Cavalry / (cha_gen_skirm_cav)
Skirmisher Cavalry
Speed, deception and manoeuvrability are the skirmisher\'s skills, rather than a powerful frontal charge.
80 350 350 105 70 80 6 5 10 9 10 35 10 150 36
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
40 Large Onager
Siege Engine / Field Artillery / (cha_fra_large_onager)
Large Onager
Walls. Gates. Craniums. Nothing stands in the onager\'s way.
40 800 800 240 400 500 2 10 9 5 5 6 100 26
24
4 Bastion Onager
Siege Engine / Field Artillery / (cha_fra_onager_bastion)
Bastion Onager
Load. Aim. Fire. Say your prayers.
4 160 160 0 200 350 2 7 9 2 2 6 100 26
25
40 Onager
Siege Engine / Field Artillery / (cha_fra_onager)
Onager
Load. Aim. Fire. Say your prayers.
40 600 600 180 200 350 2 7 9 2 2 6 100 26
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
128 Castle Dromont - Picked Marines
Light Ship / Melee Ship / (cha_fra_castle_dromon_picked_marines)
Castle Dromont - Picked Marines
A tower for carrying missile troops into the fray ensures the advantage of height is preserved.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 32 50 17 62 60 100 54
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
128 Castle Dromont - Picked Marines
Light Ship / Melee Ship / (cha_fra_castle_dromon_picked_marines)
Castle Dromont - Picked Marines
A tower for carrying missile troops into the fray ensures the advantage of height is preserved.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 32 50 17 62 60 100 54
28
128 Dromont - Frankish Heavy Marines
Heavy Ship / Melee Ship / (cha_fra_dromon_heavy_marines)
Dromont - Frankish Heavy Marines
A heavy warship, the dromont is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 700 700 210 2000 6 32 40 17 62 46 100 45
29
128 Dromont - Frankish Marines
Heavy Ship / Melee Ship / (cha_fra_dromon_marines)
Dromont - Frankish Marines
A heavy warship, the dromont is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 600 600 180 2000 6 29 40 14 54 6 100 36
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
88 Dromont - Light Boatmen
Heavy Ship / Missile Ship / (cha_fra_dromon_light_boatmen)
Dromont - Light Boatmen
A heavy warship, the dromont is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 90 2000 6 38 150 4 20 5 9 1 1 6 100 26
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
64 Artillery Dromont - Frankish Artillery Crew
Medium Ship / Artillery Ship / (cha_fra_artillery_dromon)
Artillery Dromont - Frankish Artillery Crew
An artillery dromont can kill from afar better than most, but will suffer heavy losses if boarded.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 700 700 210 1400 5 500 500 1 7 9 2 2 6 100 34
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