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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Units / Tribesmen
Tribesmen Avars (Age of Charlemagne)Avars (Age of Charlemagne) Spear Infantry

Tribesmen

Taught to shoot as soon as they can walk, Avar tribesmen can handle a bow, if nothing else.

Though they established a kingdom in the Pannonian Basin, the Avars were chiefly a nomadic people who, as the Middle Ages dawned, were only just embracing the ideas and concepts of the burgeoning European kingdoms. It is widely thought that their westward migration during late antiquity was largely due to the movement of more powerful tribes across the steppes, who were most probably the all-conquering Turks. Therefore, as a people who had travelled from the east to start new lives, their culture was still firmly rooted in hunting and the nomadic way, rather than the settled lives of the 'civilised' western nations. At this time, tribesmen armed with bows still considered themselves the primary providers; men who would fight for their tribe and homes against all comers, rather than rely on any sort of administrative structure to organise their defence. it was this that enabled them to respond quickly to the Slavic incursions of the period, and with some success.

Tribesmen

Unit Name

Tribesmen

Main Unit Key

cha_avar_tribesmen

Land Unit Key

cha_avar_tribesmen

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

160

Missile Damage

44

├ Missile Weapon

cha_reflex

├ Projectile

cha_arrow_reflex_normal

├ Missile Damage

32

├ Missile Ap Damage

12

└ Base Reload Time

17

Accuracy

0

Range

135

Reload

30

Rate of Fire

5

Ammunition

17

Melee Attack

30

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

32

Melee Defence

27

├ Base Defence

27

├ Shield

cha_none

└ Shield Defence

0

Armour

45

├ Armour

cha_iron_lamellar

├ Armour Defence

45

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

36

Abilities

No Ability

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Tribesmen Lv. 0 Mead Hall
Mead Hall
(cha_bld_mead_hall_1)
Level 0
Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2
Garrison Buildings
Tribesmen x 1 Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Mead Hall
Mead Hall
(cha_bld_mead_hall_1)
Level 0
Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Level 1
Tribesmen x 2 Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2