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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Units / Avar Noble Archers
Avar Noble Archers Avars (Age of Charlemagne)Avars (Age of Charlemagne) Missile Cavalry

Avar Noble Archers

Nobles have the time required to become highly adept with their chosen weapon.

The skill required to fire a bow from a moving horse is phenomenal. Cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee. People of nomadic origin, such as the Sarmatians, Huns and Avars, were renowned as skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.

Avar Noble Archers

Unit Name

Avar Noble Archers

Main Unit Key

cha_avar_noble_archers

Land Unit Key

cha_avar_noble_archers

Naval Unit Key

cha_longship_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

850

Recruitment Cost

900

Upkeep Cost

270

Missile Damage

53

├ Missile Weapon

att_bow_reflex_horse

├ Projectile

att_arrow_reflex_normal_horse

├ Missile Damage

37

├ Missile Ap Damage

16

└ Base Reload Time

17

Accuracy

25

Range

150

Reload

75

Rate of Fire

14

Ammunition

25

Melee Attack

32

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

16

Melee Defence

11

├ Base Defence

11

├ Shield

cha_none

└ Shield Defence

0

Armour

45

├ Armour

cha_iron_lamellar

├ Armour Defence

45

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_heavy

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_nom_horse_sword_h

├ Mount Entity

cha_horse_very_heavy

└ Mount Health

50

Morale

51

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Battle Experience Cost 200 Upgrade To Avar Horse Masters
Requires Buildings
Avar Noble Archers Lv. 0 Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2
Garrison Buildings
Avar Noble Archers x 1 Warrior's Hall
Warrior's Hall
(cha_bld_mead_hall_2)
Level 1
Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2