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HomeHome / Total War: Attila / Kingdom of Asturias (Age of Charlemagne) / Units / Raider Cavalry
Raider Cavalry Kingdom of Asturias (Age of Charlemagne)Kingdom of Asturias (Age of Charlemagne) Missile Cavalry

Raider Cavalry

Raiding sustains the fledgling and the desperate. Strike hard, strike fast, and return with spoils.

The word 'jinete' translates as 'horseman', although sometimes refers to both horse and rider. Generally deployed in a light cavalry capacity, they were first deployed by Berber tribes such as the Zenata. Switching from camels to horseback, they noticed a sharp increase in the speed and agility they could bring to bear, making them much more manoeuvrable and therefore effective on the battlefield. After facing them in battle and coming off worse, the native Spanish Christians adopted the jinete model, modifying their equipment with swords, shields and javelins to better combat Islamic forces in the region. As the Reconquista gained momentum, more and more jinetes were fielded to face the aggressor, eventually becoming synonymous with Spain instead of the Berbers. Their tactics have been described thus "to swarm around the enemy, to overwhelm him with darts, to draw off if he charged in mass, but to hang upon his flanks and charge him when he grew tired, or fell into disorder".

Raider Cavalry

Unit Name

Raider Cavalry

Main Unit Key

cha_spa_raider_cav

Land Unit Key

cha_spa_raider_cav

Naval Unit Key

cha_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

105

Missile Damage

70

├ Missile Weapon

cha_jav

├ Projectile

cha_jav_normal

├ Missile Damage

60

├ Missile Ap Damage

10

└ Base Reload Time

14

Accuracy

25

Range

80

Reload

15

Rate of Fire

5

Ammunition

5

Melee Attack

40

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

32

├ Base Defence

2

├ Shield

cha_round_small

└ Shield Defence

30

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_very_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_rom_horse_sword_shield_vl

├ Mount Entity

cha_horse_very_light

└ Mount Health

50

Morale

34

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Combined Arms Cost 120 Upgrade To Jinetes
Requires Buildings
Raider Cavalry Lv. 0 Muster Hall
Muster Hall
(cha_bld_barracks_1)
Level 0
Barracks
Barracks
(cha_bld_barracks_2)
Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Level 2