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HomeHome / Total War: Attila / Ostrogothic Kingdom (The Last Roman) / Units / Noble Javelinmen
Noble Javelinmen Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Missile Infantry

Noble Javelinmen

Those of noble birth have the time to perfect their killing art.

The role of a skirmisher, lightly-armed and kept from melee combat, was not the part that young people aspired to fulfil. Bursting with energy, they craved the glory of one-on-one combat. However, a fledgling warrior first had to prove their worth before earning the right to bear arms. If granted such an honour, they hungrily sought battle or risked growing idle. The strongest immediately joined a veteran warrior’s retinue, hoping to earn glory fighting alongside him. Typically, the young occupied themselves with inter-tribal warfare and raiding to prevent loss of fitness. Raiding other tribes was not recognised as a crime, but instead seen as necessary training for younger members to nurture and maintain their appetite for battle.

Noble Javelinmen

Unit Name

Noble Javelinmen

Main Unit Key

bel_ost_noble_javelinmen

Land Unit Key

bel_ost_noble_javelinmen

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

775

Recruitment Cost

975

Upkeep Cost

610

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

50

Rate of Fire

9

Ammunition

11

Melee Attack

22

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

7

Melee Defence

37

├ Base Defence

7

├ Shield

att_round_small

└ Shield Defence

30

Armour

35

├ Armour

att_mail_heavy

├ Armour Defence

30

└ Shield Armour

5

Health

99

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

9

Morale

54

Abilities

Noble Javelinmen
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses