Noble Gothic Lancers
A nobleman sits on a horse better than any low-born rider.Developed during the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts of Parthia and its successor, Sassanid Persia. In fact, the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled his horse using both knees to indicate speed and direction. Later, Rome faced it again at the hands of the steppe nomads who raided its borders during the 3rd century AD. Having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors. The Ostrogothic people, having inherited Rome's administrative and military infrastructures when they subsumed the remnants of the Western Empire, fielded the contus against their enemies in the same way.
Unit Name Noble Gothic Lancers |
Main Unit Key bel_ost_noble_gothic_landers |
Land Unit Key bel_ost_noble_gothic_landers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 800 |
Upkeep Cost 500 |
Melee Attack 32 |
10 |
├ Melee Weapon att_lance |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 217 |
37 |
├ Base Defence 12 |
├ Shield att_small |
└ Shield Defence 25 |
37 |
├ Armour att_iron_lamellar |
├ Armour Defence 27 |
└ Shield Armour 10 |
234 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 19 |
├ Mount att_ger_noble_gothic_lancers_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 54 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
The Last Roman |