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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Comes
Cavalry / Melee Cavalry / (bel_ost_comes)
Comes
The comes is awarded great authority to rule in the Emperor\'s stead.
80 625 775 490 37 40 52 55 38 294 54
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Iuvenes
Melee Infantry / Melee Infantry / (bel_ost_iuvenes)
Iuvenes
Cold hard reality calms the fires of youth rather quickly!
160 475 350 240 42 32 32 17 25 95 36
3
160 Milites Comitatenses
Melee Infantry / Melee Infantry / (bel_ost_milites_comitatenses)
Milites Comitatenses
The bulk of the army\'s troops, it would be much smaller without these men.
160 450 450 230 50 40 35 15 60 112 36
4
160 Milites
Melee Infantry / Melee Infantry / (bel_ost_milites)
Milites
Grunt work is lowly, tough and underpaid, but is the backbone of victory!
160 325 240 160 40 40 30 6 40 93 36
5
160 Veterans
Melee Infantry / Melee Infantry / (bel_ost_veterans)
Veterans
Men weathered by war and hardened by battle. Their armour is a second skin.
160 525 525 260 52 40 37 17 64 114 45
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
160 Ballistarii
Missile Infantry / Missile Infantry / (bel_ost_ballistarii)
Ballistarii
There are very few things that can stop a crossbow bolt, and even less that can help once it has.
160 350 350 170 65 125 3 15 10 6 5 5 3 82 36
7
160 Elite Sagittarii
Missile Infantry / Missile Infantry / (bel_ost_elite_sagittarii)
Elite Sagittarii
The elite of the sagittarii rain piercing death upon their foes.
160 525 525 285 49 150 6 15 10 40 5 5 27 97 54
8
160 Javelinmen
Missile Infantry / Missile Infantry / (bel_ost_javelinmen)
Javelinmen
A steady breath. A surge of strength. A moment in the air.
160 275 275 135 90 80 6 8 5 6 1 31 8 78 36
9
160 Noble Javelinmen
Missile Infantry / Missile Infantry / (bel_ost_noble_javelinmen)
Noble Javelinmen
Those of noble birth have the time to perfect their killing art.
160 775 975 610 90 80 9 11 22 32 7 37 35 99 54
10
160 Sagittarii
Missile Infantry / Missile Infantry / (bel_ost_sagittarii)
Sagittarii
To fire a bow continuously, until the battle is done, takes great skill.
160 160 160 80 38 150 5 14 7 6 2 2 3 80 36
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
160 Elite Ostrogothic Pikemen
Melee Infantry / Pike Infantry / (bel_ost_elite_ostrogothic_pikemen)
Elite Ostrogothic Pikemen
An impenetrable wall of pikes that few can best.
160 425 425 230 27 11 27 47 35 99 54
12
160 Gothic Pikemen
Melee Infantry / Pike Infantry / (bel_ost_gothic_pikemen)
Gothic Pikemen
A pike can pierce armour and pluck horsemen from their mounts.
160 240 240 120 17 11 22 37 15 80 36
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
160 Domestici
Melee Infantry / Spear Infantry / (bel_ost_domestici)
Domestici
With their last breath, and to the final hour, they defend the Empire.
160 550 550 330 35 32 35 40 67 125 54
14
160 Spear Milites Comitatenses
Melee Infantry / Spear Infantry / (bel_ost_spear_milites_comitatenses)
Spear Milites Comitatenses
Every army knows that once you resist the initial cavalry charge, the hardest part is over.
160 425 425 210 27 32 27 32 60 110 36
15
160 Spear Milites
Melee Infantry / Spear Infantry / (bel_ost_spear_milites)
Spear Milites
Loyalty is often the only requisite to fight for one\'s home. A spear helps too, though.
160 350 275 130 25 32 25 30 40 93 36
16
160 Spear Veterans
Melee Infantry / Spear Infantry / (bel_ost_spear_veterans)
Spear Veterans
The spear is an extension of the arm. These men know only battle, and victory.
160 550 550 305 40 32 30 45 64 112 54
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
80 Comes
Cavalry / Melee Cavalry / (bel_ost_comes)
Comes
The comes is awarded great authority to rule in the Emperor\'s stead.
80 625 775 490 37 40 52 55 38 294 54
18
80 Gothic Horsemen
Cavalry / Melee Cavalry / (bel_ost_gothic_horsemen)
Gothic Horsemen
Mounted swordsmen strike fear and death into their enemies’ hearts.
80 450 450 225 47 25 47 22 38 235 36
19
80 Noble Horsemen
Cavalry / Melee Cavalry / (bel_ost_noble_horsemen)
Noble Horsemen
These horsemen carry their tribal pride into battle with them.
80 575 725 455 52 32 52 42 32 249 45
20
80 Scholae
Cavalry / Melee Cavalry / (bel_ost_scholae)
Scholae
These men bear the kingdom upon their shoulders.
80 700 700 380 55 32 55 45 28 240 54
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
80 Gothic Lancers
Cavalry / Shock Cavalry / (bel_ost_gothic_lancers)
Gothic Lancers
The Goths know the importance of striking hard and true.
80 500 500 250 25 10 215 35 8 202 36
22
80 Noble Gothic Lancers
Cavalry / Shock Cavalry / (bel_ost_noble_gothic_landers)
Noble Gothic Lancers
A nobleman sits on a horse better than any low-born rider.
80 650 800 500 32 10 217 37 37 234 54
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
40 Cheiroballistra
Siege Engine / Field Artillery / (bel_ost_cheiroballista)
Cheiroballistra
Small definitely does not mean less deadly.
40 550 550 275 250 250 2 7 6 2 2 3 80 27
Siege Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
40 Large Onager
Siege Engine / Siege Artillery / (bel_ost_large_onager)
Large Onager
Bigger is always better when it comes to the crushing of one\'s enemies.
40 1150 1150 580 10 6 5 5 3 82 27
25
4 Bastion Onager
Siege Engine / Siege Artillery / (bel_ost_onager_bastion)
Bastion Onager
Load. Aim. Fire. Say your prayers.
4 120 120 0 7 6 2 2 3 80 27
26
40 Onager
Siege Engine / Siege Artillery / (bel_ost_onager)
Onager
Load. Aim. Fire. Say your prayers.
40 400 400 195 7 6 2 2 3 80 27
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 290 2000 6 29 40 5 43 57 122 34
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 290 2000 6 29 40 5 43 57 122 34
29
64 Liburnian Galley - Roman Light Marines
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light)
Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 300 300 160 1800 7 26 40 2 40 40 120 34
30
148 Towered Liburnian Warship - Elite Western Heavy Marines
Heavy Ship / Melee Ship / (att_shp_wr_heavy_marines_lib_heavy_ft)
Towered Liburnian Warship - Elite Western Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 1025 1025 550 2000 6 32 40 17 47 57 124 54
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
96 Liburnian Skirmisher - Roman Bowman Marines
Light Ship / Missile Ship / (att_shp_rom_bowmen_lib_light)
Liburnian Skirmisher - Roman Bowman Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

96 250 250 125 600 9 35 150 4 5 16 6 2 11 3 90 34
32
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 135 600 9 90 80 6 3 5 6 1 31 8 78 34
33
156 Liburnian Double Ballista Marauder - Western Ballista Marines
Light Ship / Missile Ship / (att_shp_wr_ballista_lib_heavy_dbl_sco)
Liburnian Double Ballista Marauder - Western Ballista Marines
The sea is freedom and adventure to all those who sail upon her.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 775 775 385 800 8 100 125 2 5 10 6 5 5 23 82 36
34
156 Liburnian Ballista Marauder - Western Ballista Marines
Light Ship / Missile Ship / (att_shp_wr_ballista_lib_heavy_sco)
Liburnian Ballista Marauder - Western Ballista Marines
The sea is freedom and adventure to all those who sail upon her.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 600 600 295 800 8 100 125 2 5 10 6 5 5 23 82 36
35
156 Liburnian Marauder - Western Ballista Marines
Medium Ship / Missile Ship / (att_shp_wr_ballista_lib_heavy)
Liburnian Marauder - Western Ballista Marines
The sea is freedom and adventure to all those who sail upon her.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 425 425 215 800 8 100 125 2 5 10 6 5 5 23 82 36
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
64 Barrage Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_dbl_lib_heavy)
Barrage Liburnian - Roman Artillery Crew
Armed with heavy onagers, this vessel can reduce lesser ships to splinters.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 825 825 410 1400 5 500 500 1 7 6 2 2 3 80 34
37
64 Battery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_dbl_lib_light)
Battery Liburnian - Roman Artillery Crew
Firepower and manoeuvrability combined; this ship has much to offer.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 260 1200 5 350 350 1 7 6 2 2 3 80 34
38
64 Bombard Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_lib_heavy)
Bombard Liburnian - Roman Artillery Crew
The smashed and splintered deck of an enemy ship is a beautiful sight.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 265 1400 5 500 500 1 7 6 2 2 3 80 34
39
64 Artillery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light)
Artillery Liburnian - Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 265 1200 5 500 500 1 7 6 2 2 3 80 34
Ramming Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
20 Strike Liburnian - Western Light Marines
Light Ship / Ramming Ship / (att_shp_wr_light_marines_lib_light_ram)
Strike Liburnian - Western Light Marines
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 115 1800 6 47 40 32 17 53 95 36
41
36 Assault Liburnian - Western Light Marines
Light Ship / Ramming Ship / (att_shp_wr_light_marines_lib_light_spike)
Assault Liburnian - Western Light Marines
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 300 300 145 2200 6 47 40 32 17 53 95 36
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