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HomeHome / Total War: Attila / Frankish Kingdom (The Last Roman) / Units / Skeid Longship - Germanic Bowman Marauders
Skeid Longship - Germanic Bowman Marauders Frankish Kingdom (The Last Roman)Frankish Kingdom (The Last Roman) Missile Ship

Skeid Longship - Germanic Bowman Marauders

This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The skeid was one of the larger types of longship; primarily used as a warship, its name means ‘that which cuts through water’. Perhaps the most famous skeid discovered in recent times is the Roskilde 6, at 37 metres long it is the largest longship ever discovered. Twenty percent of the original timbers have survived and been painstakingly restored, while the rest of the ship is represented by a huge metal frame to give a sense of scale. The Roskilde 6 can be found, along with a number of other longboats discovered in the harbour, at the Viking Ship Museum in Roskilde, Denmark.

(Germanic Bowman Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Skeid Longship - Germanic Bowman Marauders

Unit Name

Skeid Longship - Germanic Bowman Marauders

Main Unit Key

att_shp_ger_bowmen_lon_light

Land Unit Key

att_mar_ger_germanic_bowman_marauders

Naval Unit Key

att_lon_light_mis_ger

Soldiers

96

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

240

Recruitment Cost

180

Upkeep Cost

120

Missile Damage

35

├ Missile Weapon

att_bow_shp

├ Projectile

att_arrow_bow_flaming_shp

├ Missile Damage

35

├ Missile Ap Damage

0

└ Base Reload Time

27

Accuracy

0

Range

150

Reload

40

Rate of Fire

4

Ammunition

5

Hull Strength

600

└ Ship

att_shp_light_longship_missile

Speed

9

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

34

Abilities

Germanic Bowman Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Garrison Buildings
Skeid Longship - Germanic Bowman Marauders x 1 Fishing Jetties
Fishing Jetties
(bel_bld_all_resources_port_fish_2)
Level 2
Military Jetties
Military Jetties
(bel_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(bel_bld_all_resources_port_military_3)
Level 3
Trade Wharf
Trade Wharf
(bel_bld_all_resources_port_trade_3)
Level 3
Trade Port
Trade Port
(bel_bld_all_resources_port_trade_4)
Level 4
Skeid Longship - Germanic Bowman Marauders x 2 Fishing Wharf
Fishing Wharf
(bel_bld_all_resources_port_fish_3)
Level 3
Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Level 4
Skeid Longship - Germanic Bowman Marauders x 3 Fishing Port
Fishing Port
(bel_bld_all_resources_port_fish_4)
Level 4