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Foederati Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Melee Infantry

Foederati

Barbarian allies who fight for Rome in the Germanic tradition.

Not quite allies in the traditional sense, but not strictly part of the Empire either, foederati were tribal groups living just outside the borders of Roman territory who were bound by treaty to provide military support. In return, they received subsidies from the Romans, usually food. At varying times the Goths, Vandals, Franks, Alani and even the Huns fought for Rome as foederati. The main problem with the foederati system was that constituent tribes tended to become unreliable over time, especially after a change of leader. Famously, the Goths became foederati of the Eastern Roman Emperor Valens but then rebelled, utterly defeating his army and killing him at Adrianople in AD378. In turn, the loss of a large part of Rome’s standing army resulted in greater reliance on foederati troops, which ultimately hastened the end of the Western Empire. As Imperial authority weakened, and pressure from the marauding steppe nomads increased, many foederati moved inside Roman provinces.

Foederati

Unit Name

Foederati

Main Unit Key

bel_rom_foederati

Land Unit Key

bel_rom_foederati

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

350

Recruitment Cost

250

Upkeep Cost

175

Missile Damage

70

├ Missile Weapon

att_pilum_precursor

├ Projectile

att_pilum_precursor_normal

├ Missile Damage

50

├ Missile Ap Damage

20

└ Base Reload Time

15

Accuracy

0

Range

80

Reload

15

Rate of Fire

5

Ammunition

2

Melee Attack

42

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

32

Melee Defence

12

├ Base Defence

2

├ Shield

att_oval

└ Shield Defence

10

Armour

33

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

30

Health

95

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

5

Morale

36

Abilities

Foederati
  • Stationary Testudo
    The troops of this unit raise their shields above their heads in a static defensive formation.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Foederati Lv. 0 Muster Tents
Muster Tents
(bel_bld_camp_military_1)
Level 0
Recruiting Tents
Recruiting Tents
(bel_bld_camp_military_2)
Level 1
Veteran Re-Enlistment
Veteran Re-Enlistment
(bel_bld_camp_military_3)
Level 2
Barracks
Barracks
(bel_bld_camp_military_4)
Level 3
Muster Field
Muster Field
(bel_bld_roman_military_1)
Level 0
Recruitment Grounds
Recruitment Grounds
(bel_bld_roman_military_2)
Level 1
Barracks
Barracks
(bel_bld_roman_military_3)
Level 2
Royal Barracks
Royal Barracks
(bel_bld_roman_military_4)
Level 3
Garrison Buildings
Foederati x 1 Civitas
Civitas
(bel_bld_roman_city_major_1)
Level 1
Vicus
Vicus
(bel_bld_roman_city_minor_1)
Level 1
Guardhouse
Guardhouse
(bel_bld_roman_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(bel_bld_roman_garrison_2)
Level 1
Muster Field
Muster Field
(bel_bld_roman_military_1)
Level 0
Barracks
Barracks
(bel_bld_roman_military_3)
Level 2
Foederati x 2 Municipium
Municipium
(bel_bld_roman_city_major_2)
Level 2
Urbs
Urbs
(bel_bld_roman_city_major_3)
Level 3
Colonia
Colonia
(bel_bld_roman_city_minor_2)
Level 2
Town
Town
(bel_bld_roman_city_minor_3)
Level 3
Garrison Quarters
Garrison Quarters
(bel_bld_roman_garrison_3)
Level 2
Veteran Garrison Quarters
Veteran Garrison Quarters
(bel_bld_roman_garrison_4)
Level 3
Recruitment Grounds
Recruitment Grounds
(bel_bld_roman_military_2)
Level 1
Royal Barracks
Royal Barracks
(bel_bld_roman_military_4)
Level 3
Foederati x 3 Metropolis
Metropolis
(bel_bld_roman_city_major_4)
Level 4
Fortified Town
Fortified Town
(bel_bld_roman_city_minor_4)
Level 4