Yanda Spearmasters
Yanda’s spears strike fear into men’s mortal hearts.Yanda was the name given to the White Huns by the Chinese scholars who came into contact with them. In the very early days, many did not differentiate between the Hephthalites and the more famous Huns but, as time went by and the White Huns’ empire grew in power and sophistication, the great powers became increasingly aware of both their differentiations and of the danger they presented. According to the Chinese, the eastern elements of the White Hun hordes eventually took up Buddhist practices and beliefs – albeit tempered with the influence of western religions (such as Zoroastrianism) picked up during their conquests
Unit Name Yanda Spearmasters |
Main Unit Key att_wh_yanda_spearmasters |
Land Unit Key att_wh_yanda_spearmasters |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 525 |
Recruitment Cost 525 |
Upkeep Cost 400 |
100 |
├ Missile Weapon att_javelin_heavy_precursor |
├ Projectile att_javelin_heavy_precursor_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 0 |
Rate of Fire 4 |
Ammunition 2 |
Melee Attack 40 |
32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 23 |
53 |
├ Base Defence 53 |
├ Shield att_tower |
└ Shield Defence 0 |
77 |
├ Armour att_iron_lamellar |
├ Armour Defence 27 |
└ Shield Armour 50 |
105 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 15 |
Morale 45 |
Abilities
Yanda Spearmasters- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Rapid Advance
Improved unit movement speed over an extended period. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Footmen's Camp
(att_bld_nomad_warriors_infantry_3) Level 2
Infantry Encampment
(att_bld_nomad_warriors_infantry_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |