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HomeHome / Total War: Attila / Western Roman Empire / Units / Liburnian Warship - Roman Heavy Marines
Liburnian Warship - Roman Heavy Marines Western Roman EmpireWestern Roman Empire Melee Ship

Liburnian Warship - Roman Heavy Marines

When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.

(Roman Heavy Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Liburnian Warship - Roman Heavy Marines

Unit Name

Liburnian Warship - Roman Heavy Marines

Main Unit Key

att_shp_rom_heavy_marines_lib_heavy

Land Unit Key

att_mar_rom_roman_heavy_marines

Naval Unit Key

att_lib_heavy_mel_rom

Soldiers

148

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

575

Recruitment Cost

575

Upkeep Cost

290

Missile Damage

80

├ Missile Weapon

att_plumbata_precursor

├ Projectile

att_plumbata_precursor_normal

├ Missile Damage

50

├ Missile Ap Damage

30

└ Base Reload Time

15

Accuracy

0

Range

80

Reload

20

Rate of Fire

5

Ammunition

1

Hull Strength

2000

└ Ship

att_shp_heavy_liburnian_melee

Speed

6

Melee Attack

29

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

43

├ Base Defence

33

├ Shield

att_oval

└ Shield Defence

10

Armour

57

├ Armour

att_scale

├ Armour Defence

27

└ Shield Armour

30

Health

122

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

32

Morale

34

Abilities

Roman Heavy Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Federate Forces Cost 256 Upgrade To Towered Liburnian Warship - Elite Western Heavy Marines
Requires Buildings
Liburnian Warship - Roman Heavy Marines Lv. 0 Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4