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HomeHome / Total War: Attila / Western Roman Empire / Units / Noble Foederati Javelinmen
Noble Foederati Javelinmen Western Roman EmpireWestern Roman Empire Missile Infantry

Noble Foederati Javelinmen

Having settled on its territory, these noble tribesmen fight for Rome in return.

Not quite allies in the traditional sense, but not strictly part of the Empire either, foederati were tribal groups living just outside the borders of Roman territory who were bound by treaty to provide military support. In return, they received subsidies from the Romans, usually food. At varying times the Goths, Vandals, Franks, Alans and even the Huns fought for Rome as foederati. The main problem with the foederati system was that constituent tribes tended to become unreliable over time, especially after a change of leader. Famously, the Goths became foederati of the Eastern Roman Emperor Valens but then rebelled, utterly defeating his army and killing him at Adrianople in AD378. In turn, the loss of a large part of Rome’s standing army resulted in greater reliance on foederati troops, which ultimately hastened the end of the Western Empire. As Imperial authority weakened, and pressure from the marauding steppe nomads increased, many foederati moved inside Roman provinces.

Noble Foederati Javelinmen

Unit Name

Noble Foederati Javelinmen

Main Unit Key

att_rom_noble_foederati_javelinmen

Land Unit Key

att_rom_noble_foederati_javelinmen

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

775

Recruitment Cost

975

Upkeep Cost

610

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

50

Rate of Fire

9

Ammunition

11

Melee Attack

22

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

7

Melee Defence

37

├ Base Defence

7

├ Shield

att_round_small

└ Shield Defence

30

Armour

35

├ Armour

att_mail_heavy

├ Armour Defence

30

└ Shield Armour

5

Health

99

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

9

Morale

54

Abilities

Noble Foederati Javelinmen
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Noble Foederati Javelinmen Lv. 0 Skirmisher Compound
Skirmisher Compound
(att_bld_roman_west_military_skirmisher_4)
Level 3