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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Palatina Guards
Melee Infantry / Melee Infantry / (att_rom_palatina_guards)
Palatina Guards
Only the toughest, most reliable men guard the Emperor.
160 375 475 290 14 40 5 24 53 143 43
2
80 Comes
Cavalry / Melee Cavalry / (att_rom_comes)
Comes
The comes is awarded great authority within the auspices of his role.
80 625 775 480 29 40 48 48 57 282 43
3
80 Magister Militum
Cavalry / Melee Cavalry / (att_rom_magister_militum)
Magister Militum
The highest ranking general, only answerable to – and often more powerful than – the Emperor himself.
80 700 875 550 35 40 49 50 57 294 51
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Armigeri Defensores
Melee Infantry / Melee Infantry / (att_rom_armigeri_defensores)
Armigeri Defensores
The walls of Rome may one day falter; these men will not.
160 400 400 205 40 40 15 55 45 122 45
5
160 Cohors
Melee Infantry / Melee Infantry / (att_rom_cohors)
Cohors
The basic unit of strength. The building blocks of Imperial power.
160 350 350 170 14 40 1 39 53 118 34
6
160 Elite Palatina
Melee Infantry / Melee Infantry / (att_rom_elite_palatina)
Elite Palatina
The strongest of the Imperial Guard, forming an immovable wall between the Emperor and his enemies.
160 650 650 355 62 50 37 37 25 99 54
7
160 Exploratores
Melee Infantry / Melee Infantry / (att_rom_exploratores)
Exploratores
Experts in reconnaissance, these men reveal the lie of the land ahead of the army.
160 325 325 170 19 40 33 25 25 107 34
8
160 Herculiani Seniores
Melee Infantry / Melee Infantry / (att_rom_herculiani_seniores)
Herculiani Seniores
These men defend Augustus with the strength of the legendary demigod.
160 750 750 455 35 50 20 47 62 150 54
9
160 Legio
Melee Infantry / Melee Infantry / (att_rom_legio)
Legio
Hardened campaigners, these soldiers have pledged their lives to the Empire.
160 400 400 205 21 40 2 40 53 130 34
10
160 Legio Comitatenses
Melee Infantry / Melee Infantry / (att_rom_legio_comitatenses)
Legio Comitatenses
The backbone of Imperial might. These men march on frontiers, carrying the Empire to distant lands.
160 425 425 215 29 40 5 43 53 132 34
11
160 Palatina
Melee Infantry / Melee Infantry / (att_rom_palatina)
Palatina
These men will live, and fight, and die in the defence of the Emperor.
160 375 375 185 26 40 2 40 57 120 34
12
160 Praeventores
Melee Infantry / Melee Infantry / (att_rom_praeventores)
Praeventores
Slowly, slowly, catchy filthy barbarian scum…
160 400 425 235 21 40 35 36 25 109 43
13
160 Protectores Domestici
Melee Infantry / Melee Infantry / (att_rom_protectores_domestici)
Protectores Domestici
The generals of tomorrow, serving the Emperor today.
160 400 400 200 29 40 5 43 60 137 34
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
160 Ballistarii
Missile Infantry / Missile Infantry / (att_rom_ballistarii)
Ballistarii
Although slower than a bow, a crossbow bolt can fell most living things.
160 325 325 165 65 125 3 15 10 6 5 5 3 82 34
15
160 Elite Ballistarii
Missile Infantry / Missile Infantry / (att_rom_elite_ballistarii)
Elite Ballistarii
Those who master the crossbow are the engineers of battlefield death.
160 675 675 375 75 125 3 17 11 40 7 7 25 99 51
16
160 Exculcatores
Missile Infantry / Missile Infantry / (att_rom_exculcatores)
Exculcatores
These men have a particular set of skills. They will find you, and they will kill you.
160 500 500 255 90 80 8 10 10 40 5 35 15 82 45
17
160 Funditores
Missile Infantry / Missile Infantry / (att_rom_funditores)
Funditores
A thrown rock can hurt. A hurled rock can kill.
160 170 170 85 50 125 10 14 7 6 2 2 3 80 34
18
160 Levis Armaturae
Missile Infantry / Missile Infantry / (att_rom_levis_armaturae)
Levis Armaturae
Lightly-armoured skirmishers, these men are perfect for screening an army's advance or harassing slower enemies.
160 275 275 130 90 80 6 8 5 6 1 31 8 78 34
19
160 Matiarii
Missile Infantry / Missile Infantry / (att_rom_matiarii)
Matiarii
One Hundred and Eighty!
160 475 475 240 90 80 7 9 7 40 2 32 28 95 36
20
160 Noble Foederati Javelinmen
Missile Infantry / Missile Infantry / (att_rom_noble_foederati_javelinmen)
Noble Foederati Javelinmen
Having settled on its territory, these noble tribesmen fight for Rome in return.
160 775 975 610 90 80 9 11 22 32 7 37 35 99 54
21
160 Ravenna Elite Ballistarii
Missile Infantry / Missile Infantry / (att_rom_ravenna_elite_ballistarii)
Ravenna Elite Ballistarii
Artisans of death in defence of the heartland.
160 800 800 490 75 125 3 19 15 40 10 10 25 100 54
22
160 Sagittarii
Missile Infantry / Missile Infantry / (att_rom_sagittarii)
Sagittarii
Even the longest sarissa cannot stop an arrow at 100 metres.
160 160 160 80 38 150 5 14 7 6 2 2 3 80 34
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
160 Comitatensis Spears
Melee Infantry / Spear Infantry / (att_rom_comitatensis_spears)
Comitatensis Spears
The very core of the late Roman army, these spear-armed infantrymen are Legionaries in all but name.
160 400 400 200 26 32 16 36 53 95 34
24
160 Cornuti Seniores
Melee Infantry / Spear Infantry / (att_rom_cornuti_seniores)
Cornuti Seniores
These veterans have seen it all before and lived to tell the tale.
160 625 625 350 32 32 32 39 58 109 45
25
160 Foederati Spears
Melee Infantry / Spear Infantry / (att_rom_foederati_spears)
Foederati Spears
Spear-armed barbarian allies who fight for Rome in the Germanic tradition.
160 425 425 215 22 32 27 32 40 95 36
26
160 Limitanei Borderguards
Melee Infantry / Spear Infantry / (att_rom_limitanei_borderguards)
Limitanei Borderguards
These men guard the frontiers, designed to contain incursions until the army arrives.
160 375 375 190 19 32 14 29 53 93 34
27
160 Western Auxilia Palatina
Melee Infantry / Spear Infantry / (att_rom_western_auxilia_palatina)
Western Auxilia Palatina
They may not be Romans, but that is precisely why they can be trusted.
160 450 450 225 30 32 30 37 58 97 36
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
80 Equites Dalmatae
Cavalry / Melee Cavalry / (att_rom_equites_dalmatae)
Equites Dalmatae
Roman cavalry power, stationed in the Balkans to meet the nomadic threat head-on.
80 475 475 240 45 32 45 22 18 205 34
29
80 Equites Promoti
Cavalry / Melee Cavalry / (att_rom_equites_promoti)
Equites Promoti
Although not catafractarii, these horsemen nevertheless take the fight straight to Rome's enemies.
80 600 600 295 48 32 48 25 38 237 34
30
80 Scholae Palatinae
Cavalry / Melee Cavalry / (att_rom_scholae_palatinae)
Scholae Palatinae
Only those of the elite 'Palace School' are permitted to guard the Emperor.
80 650 650 355 49 32 49 41 32 239 43
31
80 Scout Equites
Cavalry / Melee Cavalry / (att_rom_scout_equites)
Scout Equites
Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions.
80 400 400 205 14 40 33 39 18 188 34
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
80 Catafractarii
Cavalry / Shock Cavalry / (att_rom_catafractarii)
Catafractarii
Literally armed and armoured to the teeth, the catafractarii are an awesome power.
80 550 650 390 38 10 204 19 27 232 34
33
80 Contarii
Cavalry / Shock Cavalry / (att_rom_contarii)
Contarii
Contarii are heavily armoured shock troops, forming Rome’s elite heavy cavalry force.
80 425 425 215 21 10 201 2 25 205 34
34
80 Scholae Gentiles
Cavalry / Shock Cavalry / (att_rom_scholae_gentiles)
Scholae Gentiles
A cradle for the army's officer class, scholae are the best of the best.
80 600 600 295 30 10 215 40 15 202 45
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
40 Cheiroballistra
Siege Engine / Field Artillery / (att_rom_cheiroballistra)
Cheiroballistra
Small definitely does not mean less deadly.
40 675 675 345 250 250 3 10 6 5 5 3 82 26
Siege Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
40 Onager
Siege Engine / Siege Artillery / (att_rom_onager)
Onager
Load. Aim. Fire. Cross your fingers.
40 425 425 215 7 6 2 2 3 80 26
37
40 Large Onager
Siege Engine / Siege Artillery / (att_rom_onager_large)
Large Onager
This thing could probably launch a fortress, given the chance.
40 1200 1200 600 10 6 5 5 3 82 26
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
148 Towered Liburnian Warship - Elite Western Heavy Marines
Heavy Ship / Melee Ship / (att_shp_wr_heavy_marines_lib_heavy_ft)
Towered Liburnian Warship - Elite Western Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 1025 1025 550 2000 6 32 40 17 47 57 124 54
39
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 290 2000 6 29 40 5 43 57 122 34
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
148 Towered Liburnian Warship - Elite Western Heavy Marines
Heavy Ship / Melee Ship / (att_shp_wr_heavy_marines_lib_heavy_ft)
Towered Liburnian Warship - Elite Western Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 1025 1025 550 2000 6 32 40 17 47 57 124 54
41
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 290 2000 6 29 40 5 43 57 122 34
42
64 Liburnian Galley - Roman Light Marines
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light)
Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 300 300 160 1800 7 26 40 2 40 40 120 34
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
156 Liburnian Double Ballista Marauder - Western Ballista Marines
Light Ship / Missile Ship / (att_shp_wr_ballista_lib_heavy_dbl_sco)
Liburnian Double Ballista Marauder - Western Ballista Marines
The sea is freedom and adventure to all those who sail upon her.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 775 775 385 800 8 100 125 2 5 10 6 5 5 23 82 36
44
156 Liburnian Ballista Marauder - Western Ballista Marines
Light Ship / Missile Ship / (att_shp_wr_ballista_lib_heavy_sco)
Liburnian Ballista Marauder - Western Ballista Marines
The sea is freedom and adventure to all those who sail upon her.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 600 600 295 800 8 100 125 2 5 10 6 5 5 23 82 36
45
156 Liburnian Marauder - Western Ballista Marines
Medium Ship / Missile Ship / (att_shp_wr_ballista_lib_heavy)
Liburnian Marauder - Western Ballista Marines
The sea is freedom and adventure to all those who sail upon her.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 425 425 215 800 8 100 125 2 5 10 6 5 5 23 82 36
46
96 Liburnian Skirmisher - Roman Bowman Marines
Light Ship / Missile Ship / (att_shp_rom_bowmen_lib_light)
Liburnian Skirmisher - Roman Bowman Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

96 250 250 125 600 9 35 150 4 5 16 6 2 11 3 90 34
47
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 135 600 9 90 80 6 3 5 6 1 31 8 78 34
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
64 Bombard Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_lib_heavy)
Bombard Liburnian - Roman Artillery Crew
The smashed and splintered deck of an enemy ship is a beautiful sight.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 265 1400 5 500 500 1 7 6 2 2 3 80 34
49
64 Barrage Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_dbl_lib_heavy)
Barrage Liburnian - Roman Artillery Crew
Armed with heavy onagers, this vessel can reduce lesser ships to splinters.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 825 825 410 1400 5 500 500 1 7 6 2 2 3 80 34
50
64 Artillery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light)
Artillery Liburnian - Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 265 1200 5 500 500 1 7 6 2 2 3 80 34
51
64 Battery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_dbl_lib_light)
Battery Liburnian - Roman Artillery Crew
Firepower and manoeuvrability combined; this ship has much to offer.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 260 1200 5 350 350 1 7 6 2 2 3 80 34
Ramming Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
20 Strike Liburnian - Western Light Marines
Light Ship / Ramming Ship / (att_shp_wr_light_marines_lib_light_ram)
Strike Liburnian - Western Light Marines
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 115 1800 6 47 40 32 17 53 95 36
53
36 Assault Liburnian - Western Light Marines
Light Ship / Ramming Ship / (att_shp_wr_light_marines_lib_light_spike)
Assault Liburnian - Western Light Marines
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 300 300 145 2200 6 47 40 32 17 53 95 36
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